This high resolution red brick texture seamless high resolution up to 8k is an expertly crafted AI-generated material designed to authentically replicate the detailed composition and surface characteristics of traditional fired clay bricks. The texture’s base substrate mimics a mineral-rich ceramic, composed of a dense mixture of finely ground clay combined with natural aggregates that establish a subtly rough yet structured grain orientation. Iron oxide pigments provide the brick’s signature deep red hue, creating a rich and vibrant color profile. Simulated natural weathering introduces delicate variations in color saturation and micro-porosity, imparting a realistic aged appearance while maintaining a clean, repeatable tileable pattern. The surface finish strikes a balance between a slightly matte, unpolished texture and soft erosion visible in the Normal and Height maps, enhancing tactile realism especially at close range for architectural visualizations and 3D preview environments.
This tileable high resolution red brick texture seamless high resolution up to 8k is optimized with detailed PBR channels tailored for physically based rendering workflows across Blender, Unreal Engine, and Unity. The BaseColor (Albedo) map captures the rich red tones and subtle color shifts caused by mineral impurities and weathering. The Normal map encodes fine surface details such as micro-cracks, grain orientation, and surface relief, allowing realistic light interaction and shadowing effects. The Roughness map provides nuanced variations reflecting the brick’s porous ceramic nature, avoiding overly glossy or flat appearances. The Metallic channel remains minimal, consistent with the non-metallic ceramic composition. Ambient Occlusion enhances depth perception in crevices and mortar joints, while the Height/Displacement map delivers refined surface irregularities that enable advanced parallax and tessellation effects, ensuring smooth, seamless coverage over expansive surfaces without visible repetition.
With up to 8K resolution, this seamless high resolution red brick texture seamless high resolution up to 8k ensures crisp, detailed visuals even on close camera angles, making it ideal for real-time scenes, cinematic renders, level dressing, and material studies requiring high-quality brick surfaces. To achieve the best results, it is recommended to carefully adjust the UV scale to maintain realistic brick proportions and fine-tune the roughness intensity to align with specific lighting conditions. This approach keeps the material visually grounded and consistent across diverse scene setups, streamlining workflows and enhancing realism in any project demanding accurate and detailed brick textures.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
