Fine Clay Brick Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Fine Clay Brick Texture Seamless

Texture Info

IDfine-clay-brick-texture-seamless
CategoryBrick
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The fine clay brick texture seamless high resolution up to 8k offers an exceptionally detailed and realistic material surface, ideal for a wide range of 3D projects. This texture simulates the natural composition of fine clay bricks, which are traditionally made from refined mineral clays combined with subtle binders and fine-grain aggregates. The brick’s characteristic porosity and slight weathering effects are captured with precision, highlighting the micro-structure and natural imperfections typical of fired clay. Surface finish is matte with slight roughness, reflecting the unpolished, slightly textured ceramic surface enhanced by natural iron oxide pigments that give the brick its warm reddish-brown hues. The seamless tileable design ensures perfect repetition without visible edges, maintaining cohesion across large UV islands in modern rendering pipelines.

In PBR workflow, this fine clay brick texture seamless high resolution up to 8k excels with its comprehensive channel setup. The BaseColor or Albedo map captures subtle pigment variations and surface dirt, replicating natural oxide layers and mineral deposits. The Normal map emphasizes the fine grain orientation, small cracks, and surface relief that define the brick’s tactile quality. Roughness values are carefully balanced to reflect the matte finish, providing realistic light scattering without glossiness, while the Metallic channel remains near zero, consistent with the non-metallic ceramic base. Ambient Occlusion enhances depth perception by accentuating crevices and mortar joints, and the Height or Displacement map adds convincing surface undulations perfect for parallax effects or tessellation in engines like Unreal and Unity. This texture is optimized for high-resolution output, supporting up to 8k for ultra-detailed close-ups and large-scale architectural visualizations.

Designed for seamless integration in modern 3D workflows, this tileable fine clay brick texture seamless high resolution up to 8k works effortlessly in Blender, Unity, and Unreal Engine, requiring minimal setup. It is perfect for architectural visualization, game environment creation, product mockups, and interior staging, accelerating your scene development while maintaining production-ready quality. For optimal results, it is recommended to adjust the roughness or normal map intensity to match your scene’s lighting rig and materials, ensuring the brick surface remains grounded and visually consistent. Additionally, carefully scaling the UV coordinates can help tailor the brick size to specific design needs without compromising texture clarity or seamlessness.

This AI-generated fine clay brick texture seamless high resolution up to 8k offers a realistic PBR appearance with detailed brick textures and a 3D preview for precise material composition analysis.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.