Cracked Brick Wall PBR Texture with Rough Dark Red and Blue Bricks

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Brick Wall with Rough Dark Red and Blue Bricks seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-brick-wall-texture-4k-detailed
CategoryBrick
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This highly detailed 4K seamless PBR texture depicts a cracked brick wall featuring a mix of dark red and muted blue bricks set in coarse grey mortar. The bricks have a rough, uneven surface with numerous fractures and subtle chipping along the edges, creating an authentically worn and weathered appearance. The cracks are irregular and dispersed naturally, offering a realistic pattern of damaged masonry without overly sharp or radial splits. The color palette blends deep red tones with slate blue bricks, enhanced by the textured mortar that shows minor surface erosion and fine dust accumulation. The overall feel is dry and rugged, suitable for creating aged urban or industrial scenes with a touch of vintage decay. This tileable texture is PBR-ready, making it ideal for high-quality rendering in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Use it to enrich environments like old factory walls, rundown city backdrops, or rustic architectural visualizations that demand authentic brick damage and natural material wear. Its seamless design allows it to cover large surfaces without visible repetition, adding realism to game development, VFX, and product renderings focused on post-industrial and historical aesthetics.
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Best Uses for This Texture

  • Exterior brick walls and facades
  • Interior feature walls
  • Archviz masonry surfaces
  • Game environment modular walls
  • Close-up brick and mortar renders

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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