White Sandstone Bricks — Blocks Sandstone Uneven Sandstone Uneven Damaged — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — White Sandstone Bricks — Blocks Sandstone Uneven Sandstone Uneven Damaged — PBR seamless 3D texture

IDwhite-sandstone-bricks-blocks-sandstone-uneven-damaged-worn-plastered
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

White sandstone bricks are a classic example of man-made outdoor wall materials meticulously crafted from fine-grained sedimentary sandstone. Their base substrate is predominantly composed of quartz and feldspar mineral grains naturally bonded together by silica and calcium carbonate which act as cementing agents. This mineral-rich composition produces a porous yet durable block that excels in both structural integrity and aesthetic appeal. The surface finish is distinctly uneven and weathered bearing the marks of years exposed to natural outdoor elements. Over time these blocks develop worn damaged areas with crumbling patches and remnants of old plaster layers. This combination creates a richly textured tactile surface characterized by off-white and creamy tones subtly accented by natural oxide discoloration from environmental exposure evoking the authentic appearance of aged or historic sandstone walls.

This seamless 3D texture set leverages physically based rendering (PBR) techniques to capture the complex material qualities of white sandstone bricks with exceptional realism. The Albedo (BaseColor) map accurately reproduces delicate color variations and faint environmental staining while the Normal map reveals the intricate unevenness and detailed crumbling without adding geometry. The Roughness map controls how light interacts with the surface differentiating smoother plastered sections from rough weathered sandstone faces. Ambient Occlusion enhances shadow depth within recessed cracks and porous crevices adding further realism. Height and displacement maps enable advanced parallax and relief effects emphasizing the rugged topography of these blocks for high-fidelity renders. Offered in up to 8K resolution and available in PNG and EXR formats these textures are optimized for seamless tiling and are fully compatible with industry-standard 3D software such as Blender Unreal Engine and Unity.

Designed for versatile use in digital content creation these white sandstone brick textures maintain consistent high-quality results across various pipelines and game engines. The material employs a metal/rough workflow calibrated for accurate shading under both real-time and offline rendering conditions minimizing manual tweaking. For optimal implementation adjusting the UV scale to match the physical dimensions of typical sandstone bricks is recommended to preserve natural proportions and avoid visible tiling artifacts. Additionally fine-tuning the Roughness map allows precise control over the weathered look enabling smooth transitions between worn crumbling stone and slightly polished plastered surfaces. Utilizing the Height map with parallax occlusion or displacement techniques further enhances depth perception in close-up renders delivering realistic outdoor wall visuals without increasing polygon counts.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.