Cracked and Holes Brick Wall Texture in Beige and Light Brown

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked and Holes Brick Wall in Beige and Light Brown seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-brick-wall-texture-with-chipped-edges
CategoryBrick
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-resolution seamless PBR texture showcases a detailed cracked brick wall composed of rectangular stones in a natural palette of beige, cream, and warm light brown shades. The surface features distinctive signs of aging including jagged cracks, chipped edges, and scattered surface holes that add realism and depth to the worn stone material. The rough and dry texture is accentuated by dark crevices and small pitted spots, creating a convincing tactile feel of an old, weather-exposed masonry wall. The brick pattern is consistent and tileable, allowing easy repetition across large surfaces without visible seams. Its neutral earth tones and authentic damage make it an excellent choice for use in architectural visualizations, historical or rustic 3D environments, game level designs, and VFX scenes. Fully PBR-ready and compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, this texture adapts well to industrial settings or outdoor ruins that demand realistic, cracked brickwork with texture variation and surface complexity. Its natural color range ensures it blends smoothly with diverse surroundings, enhancing realism in any project requiring an aged stone wall aesthetic.
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Best Uses for This Texture

  • Exterior brick walls and facades
  • Interior feature walls
  • Archviz masonry surfaces
  • Game environment modular walls
  • Close-up brick and mortar renders

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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