Cracked Red Brick Wall Seamless Texture with Subtle Holes

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Red Brick Wall with Subtle Holes seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-textured-cracked-brick-wall-with-holes
CategoryBrick
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture showcases a classic red brick wall exhibiting distinct surface cracks and subtle holes scattered across the bricks. The material is clearly brick, with each brick featuring rough, chipped edges and varying small cracks that emphasize weathered or aged wear. The bricks’ surface is rough and matte with realistic highlights that capture light variations. Main colors include warm shades of deep red, burnt orange, and subtle rusty browns, with slight color gradients and patches of discoloration that simulate natural material aging. The black mortar lines between bricks clearly define the pattern, which is consistent and horizontally aligned in a traditional bricklaying style. This texture is tileable and PBR-ready, supporting physically accurate lighting and reflections, thus ideal for use in 3D modeling, architectural visualizations, game development, or VFX. Compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, it suits industrial scenes, urban environments, old constructions, or ruin props. The realistic cracks and minor holes lend authenticity to grunge or post-apocalyptic visual themes while retaining the classic brick pattern integrity for versatile creative applications.
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Best Uses for This Texture

  • Exterior brick walls and facades
  • Interior feature walls
  • Archviz masonry surfaces
  • Game environment modular walls
  • Close-up brick and mortar renders

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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