Exterior Cladding Wall — Cladding Wall Brick Exterior Wall Cladding — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Exterior Cladding Wall — Cladding Wall Brick Exterior Wall Cladding — PBR seamless 3D texture

IDexterior-wall-cladding-exterior-cladding-wall-brick-faux-brick-outdoor-facade
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This exterior cladding wall texture features a meticulously crafted seamless 3D texture designed to replicate authentic brick and faux brick surfaces commonly used in outdoor facades and building facades. The material composition reflects a man-made construction typically consisting of mineral-based ceramic or concrete substrates bonded with polymer-enhanced adhesives to ensure durability against weathering. Aggregates such as fine sand and small gravel are embedded within the matrix contributing to realistic grain orientation and subtle surface porosity. The finish is characterized by a slightly rough matte surface with natural variation in pigment distribution achieved through oxide layers and mineral dyes that simulate the brick’s characteristic red and brown hues. These details are captured precisely across the PBR channels to provide a physically based rendering suitable for modern pipelines.

In the PBR workflow the albedo (BaseColor) channel conveys the true color information of the brick cladding including subtle pigment variations and weathering effects that break uniformity. The normal map encodes fine surface details such as brick edges mortar joints and surface imperfections enhancing the three-dimensionality without additional geometry. Roughness maps define the micro-surface reflectivity balancing matte areas of porous brick with slightly glossier mortar sections. The metallic channel remains minimal as the material is predominantly non-metallic. Ambient Occlusion emphasizes crevices and recessed mortar lines enriching depth perception while the height map provides displacement data that supports realistic parallax and bump effects for enhanced tactile realism in real-time and offline renderers.

This PBR texture is optimized for high-performance use in Blender Unreal Engine and Unity offering 4K resolution with an optional 8K upgrade for high-end visual fidelity. The tileable nature of the texture ensures seamless repetition across large surfaces without visible borders making it ideal for extensive exterior wall cladding projects. The material is calibrated to support consistent shading under the metal/roughness workflow enabling reliable results without manual tweaking or adjustments. When deploying this texture it is recommended to carefully scale the UVs to maintain the natural brick size and tune roughness values slightly to adapt to environmental lighting conditions ensuring the facade responds authentically to different outdoor illumination scenarios.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.