Synthetic Old Brick Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Synthetic Old Brick Texture Seamless

Texture Info

IDsynthetic-old-brick-texture-seamless
CategoryBrick
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The synthetic old brick texture seamless high resolution up to 8ktexture is a meticulously engineered material created to faithfully replicate the authentic look and feel of aged brick surfaces. At its core, this texture is composed of a polymer-based synthetic substrate that simulates the density and composition of traditional masonry bricks. Carefully integrated mineral aggregates and fine fibrous inclusions mimic the natural grain orientation and subtle weathering patterns found in historic brickwork. The surface finish is characterized by a slightly rough matte patina, reminiscent of old brick facades, enhanced by expertly blended oxide pigments that impart rich earth tones, including warm reds, browns, and muted ochres with nuanced color variations. These colorants contribute to a highly realistic appearance by replicating natural pigment dispersion, while the porous structure and micro-roughness capture the effects of erosion and surface wear, adding depth and tactile authenticity to the texture.

In terms of physically based rendering (PBR), this seamless synthetic old brick texture high resolution up to 8k excels in delivering detailed visual fidelity across all channels. The BaseColor or Albedo map presents the characteristic warm and weathered hues of aged brick, carefully balanced to avoid oversaturation. The Normal map conveys subtle surface relief, emphasizing the unevenness, chipping, and fine cracks typical of historic brick surfaces. Roughness values are calibrated to reflect the non-glossy, matte finish, ensuring the brick appears naturally diffuse without any unwanted metallic shine, which is confirmed by a flat Metallic map as this material is inherently non-metallic. Ambient Occlusion enhances the perception of depth within crevices, mortar joints, and chipped areas, while the Height or Displacement map provides gentle elevation shifts to simulate the brick’s uneven topology and mortar texture, making it ideal for parallax or tessellation effects in 3D environments.

This tileable synthetic old brick texture seamless high resolution up to 8k is optimized for seamless application across large surfaces without visible repetition, making it highly suitable for use in Blender, Unity, Unreal Engine, and other 3D software platforms. The ultra-high resolution of up to 8k ensures that even close-up renders maintain exceptional detail, supporting realistic architectural visualization, game environment creation, product mockups, and interior staging where authentic brick texture is crucial. For best results, maintaining consistent UV scaling across assets is recommended to prevent distortion or stretching of the pattern. Additionally, adjusting roughness values can help tailor the material’s response to varying lighting conditions, whether soft indoor illumination or harsh outdoor exposure, enhancing realism in diverse digital environments.

Overall, this ai texture synthetic old brick texture seamless high resolution up to 8k offers a comprehensive and highly detailed PBR appearance that faithfully replicates aged brickwork. Its composition, surface finish, and optimized PBR channels ensure a realistic 3D preview and seamless integration in modern rendering workflows, providing artists and designers with a versatile and authentic brick textures solution for a wide range of creative projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.