Terracotta Blocks Hollow Cores free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Terracotta Blocks Hollow Cores

IDterracotta-blocks-hollow-cores
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Terracotta Blocks Hollow Cores texture is an expertly crafted AI-generated seamless material designed to elevate your brick surface workflows in modern 3D pipelines. This tileable terracotta blocks hollow cores texture replicates the intricate composition of terracotta ceramics which are formed from natural clay minerals mixed with fine silicate binders and fired to achieve a durable porous structure. The blocks’ hollow cores introduce subtle cavities and air pockets influencing the material’s porosity and light interaction while the surface finish exhibits a slightly rough matte appearance typical of unglazed terracotta. Earthy pigments primarily iron oxide-based reds and browns create the warm color variations visible in the BaseColor (Albedo) map capturing the authentic tonal depth of fired clay bricks. The Normal and Height (Displacement) maps emphasize the recessed hollow cores and fine grain texture providing convincing tactile detail essential for realistic brick textures in PBR workflows.

This seamless terracotta blocks hollow cores texture set comes in ultra-high resolution up to 8K ensuring exceptional clarity and sharpness across large UV islands without loss of detail or pixelation. The complete map suite includes BaseColor Normal Roughness Metallic Ambient Occlusion and Height making it perfectly suited for physically based rendering setups in Blender Unreal Engine and Unity. The Roughness map accurately conveys the surface’s micro-roughness replicating the subtle matte finish and slight weathering effects while the Metallic channel remains minimal reflecting the non-metallic ceramic nature. Ambient Occlusion enhances the perception of depth around the hollow cores and block edges contributing to consistent repeatable results whether used in real-time environments cinematic renders level dressing or architectural visualizations involving terracotta brick materials.

Designed to integrate seamlessly this tileable terracotta blocks hollow cores texture avoids common tiling artifacts and visual repetition providing a cohesive and natural appearance across large surfaces. To optimize realism and scene integration adjusting the roughness intensity to match your specific lighting conditions is recommended as this controls how light diffuses on the slightly textured ceramic surface. Additionally leveraging the Height or Displacement map with appropriate UV scaling prevents stretching or blurring of the hollow core details adding convincing depth and enhancing tactile variation. Incorporating this ai texture terracotta blocks hollow cores into your material library streamlines workflows and improves visual fidelity across diverse project types from detailed 3D previews to fully immersive real-time scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.