High Resolution Clay Brick Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — High Resolution Clay Brick Texture Seamless

Texture Info

IDhigh-resolution-clay-brick-texture-seamless
CategoryBrick
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This high resolution clay brick texture seamless high resolution up to 8ktexture masterfully captures the authentic composition and material qualities of traditional fired clay bricks. The base substrate consists of mineral-rich ceramic clay, known for its dense yet subtly porous structure that naturally ages with time, allowing gentle weathering effects to develop. This texture showcases warm reddish-brown hues with natural oxide pigment variations, simulating iron oxide layers that provide genuine color depth and variation. The surface finish mimics the slightly rough, matte ceramic exterior typical of clay bricks, featuring a balanced mid-to-high roughness that diffuses light realistically without appearing overly dull or glossy. Fine grain orientation and uneven mortar joints are emphasized in the Normal channel, adding tactile detail and enhancing the three-dimensional shading effect for greater realism in 3D preview environments.

The texture’s PBR channels are meticulously crafted to replicate the intricate natural characteristics of clay bricks for photorealistic rendering. The BaseColor/Albedo channel highlights the subtle pigment variations and oxide layers, while the Height/Displacement map conveys minor surface undulations and chipped edges that occur naturally over time. Ambient Occlusion softly emphasizes crevices and mortar recesses, imparting depth without harsh shadows, and the Metallic channel remains flat, consistent with the non-metallic nature of ceramic clay materials. This tileable high resolution clay brick texture seamless high resolution up to 8ktexture is designed to maintain crisp detail and clarity even across extensive surfaces, making it ideal for architectural visualization, environment art, and concept prototyping workflows in Blender, Unreal Engine, and Unity.

Optimized for seamless tiling and scalability up to 8K resolution, this texture integrates effortlessly into varied 3D rendering projects, ensuring a clean, repeatable pattern without visible seams or pixelation. For best results, carefully adjust the UV scale to prevent overly repetitive patterns on large walls and fine-tune the roughness values to match specific lighting conditions or desired surface wear levels. Combining this texture with subtle ambient occlusion and a gentle normal map pass enhances the natural tactile appearance, breaking up flatness while avoiding oversharpening. This makes the texture suitable for both real-time rendering and offline production, delivering an exceptional, natural brick appearance that enhances any scene with detailed, realistic brick textures and materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.