The seamless old brick texture seamless high resolution up to 8ktexture offers a meticulously crafted representation of weathered masonry, ideal for enhancing digital environments with authentic materiality. This AI texture seamless old brick texture seamless high resolution up to 8k is inspired by traditional brickwork composed primarily of fired clay minerals, bound together with lime or cement-based mortars that serve as adhesives to maintain structural integrity. The surface reveals natural aggregates and fine grains, whose orientation and subtle porosity reflect decades of exposure to environmental factors such as moisture, temperature fluctuations, and oxidation. The finish is matte with occasional roughness, showing slight erosion and mineral deposits that give a tactile, aged appearance. Pigments and oxide layers embedded within the brick’s surface contribute warm reddish-brown hues with nuanced variations, contributing to a believable, timeworn aesthetic that captures both color depth and texture complexity.
In terms of physically based rendering (PBR) channels, this tileable seamless old brick texture seamless high resolution up to 8k excels across all maps: the BaseColor (Albedo) channel delivers rich, natural brick tones with subtle color shifts representative of mineral pigmentation and weathering; the Normal map encodes finely detailed surface irregularities, simulating the grain orientation and mortar joints; Roughness values vary to replicate the contrast between the rough, porous brick faces and the smoother, slightly eroded mortar; the Metallic channel remains near zero, consistent with the non-metallic nature of brick materials; Ambient Occlusion enhances depth perception within crevices and chipped areas, while Height or Displacement maps emphasize surface undulations and chipped edges, adding dimensional realism that scales elegantly across large surfaces without visible seams.
Designed with high resolution up to 8k fidelity, this seamless old brick texture seamless high resolution up to 8k is optimized for seamless tiling, ensuring flawless repetition in expansive 3D scenes. It integrates effortlessly into workflows for Blender, Unreal Engine, and Unity, accelerating iteration loops by providing a ready-to-use, high-quality brick texture that maintains crisp detail even in close-up 3D previews or cinematic renders. The robust AI generation process balances intricate detail with controlled noise, delivering a natural, believable look that enhances level dressing, architectural visualizations, and material studies alike. For best results, adjust the UV scale to match your scene’s brick dimensions and fine-tune the roughness or normal map intensity to harmonize with your lighting setup, preserving the material’s grounded realism and subtle surface nuances.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
