Seamless Old Brick Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless Old Brick Texture Seamless

IDseamless-old-brick-texture-seamless
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless old brick texture seamless high resolution up to 8ktexture presents a finely detailed and authentic portrayal of aged masonry ideal for enriching digital environments with genuine material depth. The texture is modeled after traditional brickwork primarily composed of fired clay minerals naturally bonded with lime or cement-based mortars that act as durable adhesives to ensure structural cohesion. Its surface intricately reveals natural aggregates and fine grains whose specific orientation and subtle porosity bear the marks of decades of exposure to environmental influences such as moisture temperature variations and oxidation. The finish is predominantly matte with occasional rough patches showcasing slight erosion and mineral deposits that contribute to a tactile weathered appearance. Embedded pigments and oxide layers impart warm reddish-brown tones with nuanced color variations delivering a richly believable timeworn aesthetic that captures both vibrant color depth and complex surface texture.

In terms of physically based rendering (PBR) workflows this tileable seamless old brick texture seamless high resolution up to 8k excels across all standard channels. The BaseColor (Albedo) map conveys the natural hues of brick with subtle shifts reflecting mineral pigmentation and natural weathering effects. The Normal map encodes precise surface irregularities including grain orientation and mortar joint details enhancing tactile realism. Roughness values fluctuate to realistically differentiate the porous coarse brick faces from the smoother slightly eroded mortar. The Metallic channel remains close to zero consistent with the non-metallic nature of clay bricks. Ambient Occlusion intensifies the perception of depth within crevices cracks and chipped areas while Height or Displacement maps emphasize surface undulations and chipped edges adding dimensional complexity that scales seamlessly across large surfaces without visible repetition.

Rendered in ultra-high resolution up to 8k this seamless old brick texture seamless high resolution up to 8ktexture is optimized for flawless tiling and smooth repetition making it perfectly suited for integration in advanced 3D workflows such as Blender Unreal Engine and Unity. Its robust AI-driven generation balances intricate detail with controlled visual noise resulting in a natural believable appearance that enhances architectural visualizations level design and material studies. For optimal results it is recommended to adjust the UV scale to match your scene’s specific brick dimensions and fine-tune the roughness or normal map intensity to harmonize with your lighting setup preserving the grounded realism and subtle surface nuances that this texture offers in close-up 3D previews and cinematic renders alike.

This AI-generated seamless old brick texture offers a seamless high resolution up to 8K providing highly detailed brick textures that enhance PBR material realism in digital environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.