Seamless Bricks 013 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bricks 013 by Textures – PBR 3D Texture (8K ready)

IDbricks-013-by-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bricks 013 by Textures presents a meticulously crafted PBR 3D texture that authentically replicates the traditional look of fired clay bricks formed primarily from mineral-rich ceramic substrates. These bricks are naturally bonded with silicate-based binders creating a durable and weathered masonry material. The texture captures the granular composition of the brick body highlighting subtle variations in grain orientation and porosity that arise from the firing process. The surface finish exhibits a slightly rough matte appearance with hints of natural oxidation and wear reflecting years of exposure to environmental factors. Layered earthy oxide pigments and muted dark grey tones enrich the bricks’ coloration providing a nuanced depth and realistic variation across the surface. This attention to detail ensures the texture conveys an authentic sense of age and use with delicate imperfections and color shifts mirroring real-world masonry bricks.

Each PBR channel is thoughtfully designed to represent these material qualities accurately. The Base Color (Albedo) map reveals the complex mineral and pigment distribution showcasing the natural color transitions from fired clay and silicate bonding. The Normal map captures the micro-relief of the brick surface emphasizing the slightly uneven granular texture and subtle roughness characteristic of weathered brickwork. Roughness values are carefully calibrated to reflect the porous non-reflective nature of the ceramic substrate while the Ambient Occlusion map delivers realistic shading in crevices and mortar joints enhancing depth and shading fidelity. Height and Displacement maps precisely define the subtle surface undulations chipped edges and minor cracks typical of aged bricks. Metallic values remain zero consistent with the non-metallic ceramic composition of the base material.

This texture pack is optimized for seamless tiling and supports resolutions up to 8K ensuring exceptional detail and minimal repetition artifacts even when applied to large surfaces. It integrates smoothly with leading rendering engines such as Blender Unreal Engine and Unity. In Blender it pairs seamlessly with the Principled BSDF shader while Unreal Engine users can connect the Base Color Normal Roughness and Ambient Occlusion maps directly to their respective material inputs. Unity’s URP and HDRP pipelines also support this texture with the Lit shader delivering consistent and predictable shading results across platforms. For enhanced realism it is recommended to adjust the UV scale carefully to maintain uniform texel density ensuring the material’s granular details and subtle surface variations remain visible. Combining the Normal map with Height or Parallax Occlusion mapping can add convincing depth to flat geometry significantly elevating the tactile quality and overall visual impact of the brick surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.