This parquet brick floor texture features an intricate arrangement of red bricks laid in a classic parquet pattern, showcasing a durable mineral substrate typical of fired clay bricks. The surface presents subtle variations in color and grain orientation, enhanced by iron oxide pigments that give the bricks their characteristic warm red hue. The binder in this material is the natural ceramic matrix formed during firing, while the mortar joints, visible in the texture, act as a fine aggregate that complements the overall composition. The bricks exhibit a slightly weathered, matte finish with low to medium porosity, reflecting years of pedestrian use and environmental exposure without significant surface erosion.
In Physically Based Rendering (PBR), this texture excels through its detailed BaseColor/Albedo map, capturing the nuanced reds and color gradients of the bricks and mortar. The Normal map emphasizes the subtle depth and roughness created by the brick edges and grout lines, while the Roughness channel balances smooth and coarse areas, replicating the natural finish of a well-trodden pavement. Metallic values remain near zero, consistent with the non-metallic ceramic material, and the Ambient Occlusion map enhances shadowing within the brick joints and surface imperfections. The Height/Displacement map provides realistic elevation differences between bricks and mortar, ideal for enhanced parallax effects or tessellation in game engines.
This high-quality texture is available in up to 8K resolution, ensuring exceptional detail and sharpness for close-up renders. It is fully optimized for seamless integration into popular 3D software such as Blender, Unreal Engine, and Unity, making it suitable for architectural visualization, game environments, or virtual reality projects. For best results, adjusting the UV scale to maintain realistic brick dimensions and fine-tuning the roughness parameter can help achieve the desired level of surface reflectivity and wear.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.