Outdoor Wall Brick — Wall Brick Albedo Stone Brick Wall — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Outdoor Wall Brick — Wall Brick Albedo Stone Brick Wall — PBR seamless 3D texture

IDstone-brick-wall-001-stones-bricks-blocks-castle-fort-dungeon
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Outdoor Wall Brick — Stone Brick Wall 001 texture is a meticulously crafted seamless 3D material that authentically captures the composition and weathering characteristics of historic outdoor masonry surfaces typically found in castles forts and dungeons. This physically based rendering (PBR) texture simulates a rugged stone brick wall composed of irregular blocks bonded by a mineral-based mortar binder reflecting the natural grain and fine aggregate orientation typical of aged stonework. Its surface exhibits subtle porosity and weathering effects such as gentle erosion and color fading caused by prolonged exposure to outdoor elements. These natural variations are conveyed through layered iron oxide pigments and mineral deposits that contribute warm earth tones and muted color shifts all carefully represented in the albedo (BaseColor) channel without baked-in lighting to ensure realistic adaptable shading results.

The texture pack includes high-resolution maps up to 8K optimized for seamless tiling and ready for integration into popular 3D content creation platforms such as Blender Unreal Engine and Unity. The normal map emphasizes the fine surface details including chiseled block edges grain orientation and uneven masonry finishes that add tactile depth to the stone and brick surfaces. Roughness values are balanced to emulate the semi-matte finish characteristic of outdoor stone brick walls allowing for natural light scattering and soft reflections while the metallic channel remains zero to reflect the non-metallic nature of stone and mortar. Ambient occlusion enhances shadowing in crevices between blocks and the height (displacement) map reproduces subtle elevation differences between bricks and mortar joints ideal for achieving realistic parallax or tessellation effects in both real-time and offline renderers.

Designed for consistency and physically based shading accuracy this stone brick wall 3D texture offers a natural weathered stone appearance without manual tweaking. For practical application adjusting the UV scale to match real-world brick dimensions can significantly enhance the wall’s authenticity while fine-tuning roughness values allows adaptation to diverse lighting environments or stylized visual approaches. Available in both PNG and EXR formats this tileable PBR texture ensures maximum flexibility and performance for architectural visualization game level design or cinematic scenes demanding a dark weathered outdoor stone-brick wall surface that holds up across multiple rendering engines and platforms.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.