Seamless Bricks 023 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bricks 023 by Textures – PBR 3D Texture (8K ready)

IDbricks-023-by-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bricks 023 by Textures is a meticulously crafted high-quality PBR 3D texture designed to authentically replicate the distinct character of vintage red bricks commonly found in rustic architectural surfaces. The material composition reflects a traditional ceramic clay substrate intricately blended with mineral binders forming a solid and durable brick structure. This combination results in a naturally porous surface subtly weathered by time and environmental exposure. Fine grain orientation within the brick matrix enhances the texture’s realism while carefully detailed mortar joints contribute to the authentic appearance of aged brickwork. The surface finish strikes a balance between a slightly rough matte feel and occasional chipped edges or gentle wear patterns capturing the tactile essence of historic masonry. Natural iron oxide pigments imbue the bricks with deep red and burnt orange hues featuring subtle color variations that simulate fading and accumulated dirt making this texture ideal for realistic rendering of brick facades and walls in diverse 3D environments.

The texture pack includes expertly prepared PBR maps optimized for seamless tiling across large surfaces ensuring consistent shading and material response in modern rendering pipelines. The Base Color (Albedo) channel reveals rich earthy tones of both brick and mortar faithfully representing the natural pigmentation and weathered variations. The Normal map encodes fine surface irregularities and the relief of mortar joints adding depth and tactile detail to the brickwork. The Roughness map controls diffuse reflectivity delivering a predominantly matte finish with nuanced variation that emulates the naturally weathered stone surface. Ambient Occlusion enhances depth perception by accentuating shadows in crevices and joints further increasing the realism of the pattern. A Height/Displacement map provides subtle surface relief ideal for parallax or tessellation effects emphasizing the three-dimensional quality of the bricks. In line with its non-metallic nature the texture omits a Metallic channel.

With resolutions up to 8K Seamless Bricks 023 is fully prepared for seamless integration into popular 3D workflows including Blender Unreal Engine and Unity. In Blender it performs optimally with the Principled BSDF shader while Unreal Engine users can easily connect Base Color Roughness Normal and Ambient Occlusion maps to their corresponding slots for physically based rendering. Unity’s URP and HDRP pipelines also support this texture through the Lit shader ensuring consistent results across platforms. For optimal visual fidelity it is recommended to maintain a consistent UV scale on your surfaces and consider employing layered or triplanar mapping techniques to minimize visible tiling repetition. Combining the Normal map with Height or Parallax mapping significantly enhances depth perception especially in close-up views while correctly setting Base Color maps as sRGB and other data maps as Non-Color ensures accurate shading and color representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.