Aged Bricks With Efflorescence free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Aged Bricks With Efflorescence

IDaged-bricks-with-efflorescence
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The aged bricks with efflorescence texture authentically represents the complex materiality of traditional masonry surfaces showcasing a mineral-based ceramic substrate primarily composed of fired clay enriched with natural iron oxide pigments. These pigments provide warm reds and earthy browns that define the base color lending a rich organic appearance reminiscent of historic brickwork. Over extended periods the porous ceramic structure absorbs ambient moisture facilitating the migration of soluble salts to the surface where they crystallize as a subtle powdery white efflorescence. This delicate residue overlays the rough matte brick finish enhancing the surface complexity with weathered character. The mortar binder typically a lime-cement composite introduces additional texture variation and irregularities between bricks contributing to the authentic tactile quality of the overall material. Grain orientation and surface pitting are carefully captured to reflect the natural relief and surface roughness inherent to aged brickwork.

These material and compositional details are meticulously encoded across the texture’s physically based rendering (PBR) channels to ensure photorealistic results in modern 3D workflows. The Base Color (Albedo) channel conveys the nuanced brick hues alongside the efflorescence highlights while the Normal and Height maps define the fine-scale surface relief grain direction and mortar depth enhancing the perception of realistic depth and tactile variation. The Roughness map balances light diffusion contrasting the porous slightly abrasive brick faces with the softer powdery efflorescence deposits. The Metallic channel remains neutral reflecting the non-metallic nature of fired clay and lime-based mortar and Ambient Occlusion enhances shadowing in crevices and joints emphasizing the aged weathered appearance. This seamless aged bricks with efflorescence texture supports resolutions up to 8K making it ideal for large architectural surfaces requiring exceptional detail without visible repetition or seams.

Optimized for compatibility with industry-standard tools such as Blender Unreal Engine and Unity this tileable aged bricks with efflorescence texture integrates seamlessly into physically based rendering pipelines with a convenient real-time 3D preview to facilitate fast iteration and accurate material previewing. To achieve the best visual fidelity maintaining consistent UV scaling across models is recommended to avoid distortion and preserve the authenticity of the brick pattern. Additionally fine-tuning the roughness map can further enhance natural light interaction allowing the efflorescence patches to catch highlights realistically and accentuate the nuanced tactile quality of the weathered brick surface. This texture is an excellent resource for environment artists architectural visualization and concept prototyping focused on delivering an authentic richly detailed aged brick material that conveys both structural integrity and the passage of time.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.