Square Tiled Wall — Patterned Brick Albedo Normal Roughness — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Square Tiled Wall — Patterned Brick Albedo Normal Roughness — PBR seamless 3D texture

IDsquare-tiled-wall-patterned-brick-square-tiles-outdoor-pattern-decorative-tiles
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This square tiled wall texture represents a meticulously crafted patterned brick surface designed to emulate the characteristics of man-made masonry commonly used in building facades and outdoor walling. The base substrate appears as a dense ceramic or mineral composite typical of fired clay bricks bound together with a cementitious adhesive that ensures structural cohesion and durability. Subtle grain orientation and fine aggregates within the brick reveal natural textural variation while weathering effects introduce mild porosity and realistic surface imperfections. The finish is matte with a slightly roughened texture reflecting the tactile quality of aged brickwork enhanced by soft colorants derived from iron oxides and mineral pigments that create warm red and brown hues across the albedo layer.

In the PBR workflow this texture set is seamless and tileable available in high-resolution 4K with an optional 8K version for demanding visual fidelity in modern pipelines. The albedo map captures the base color and subtle pigment variations while the normal map encodes fine surface details such as mortar joints and brick relief enhancing depth without geometry. The roughness channel defines surface micro-variations balancing matte brick surfaces with softer mortar areas to achieve realistic light scattering. Ambient occlusion adds shadowing in crevices amplifying depth perception and the height map provides displacement cues to simulate brick protrusions and recessed joints essential for parallax effects or tessellation in real-time engines. The metallic channel remains non-reflective appropriate for the non-metallic nature of brick materials.

This material is optimized for seamless tiling of square tiles ensuring consistent pattern repetition without visible seams making it an excellent choice for decorative tiles or extensive wall surfaces in architectural visualization. It integrates smoothly with Blender Unreal Engine and Unity supporting the metal/rough workflow to maintain consistent shading across real-time and offline renderers. For practical use adjusting the UV scale can fine-tune the brick size to fit specific scene requirements while carefully calibrating roughness values can enhance realism under varied lighting conditions particularly for outdoor environments where weathering impacts reflectivity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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