Rough Plaster Brick — Plaster Brick Rough Uneven Weathered Plaster — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Plaster Brick — Plaster Brick Rough Uneven Weathered Plaster — PBR seamless 3D texture

IDrough-plaster-brick-02-rough-uneven-weathered-plaster-discolored-patchey
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Rough Plaster Brick 02 texture captures the authentic complexity of weathered uneven plaster applied over brick and concrete substrates. The base material combines mineral-rich plaster concrete with man-made brick creating a rough porous surface marked by patchy discoloration and natural wear. Fine aggregates and mineral binders contribute to the uneven grain orientation and subtle surface irregularities while organic and inorganic pigments produce the discolored dirty appearance typical of outdoor walls exposed to years of environmental effects. The plaster’s slightly rough finish worn edges and damaged patches reflect realistic surface degradation giving the material its characteristic patchey and weathered look.

All physical properties of the rough plaster brick are accurately represented through a comprehensive set of seamless tileable PBR maps. The Albedo/BaseColor map conveys the muted discolored tones and dirt accumulations that define the plaster and brick surfaces. The Normal map captures the depth of roughness and unevenness from the plaster’s grain and chipped areas enhancing the tactile realism. Roughness and Ambient Occlusion maps work together to emphasize the material’s non-uniform reflectivity and shading variations caused by surface wear and crevices. The Height/Displacement map provides essential relief detail for parallax or tessellation effects reinforcing the three-dimensional feel of the weathered wall. This physically based texture excludes any metallic components as expected from plaster and brick ensuring consistent shading in both real-time and offline renderers.

Designed for seamless integration in modern 3D pipelines this 4K texture set includes an optional 8K resolution for high-end projects requiring exceptional detail. It is fully optimized for use across Blender Unreal Engine and Unity supporting the metal/rough workflow for reliable realistic results without manual tweaking. The texture’s balanced performance and detail make it ideal for outdoor environments architectural visualization and game assets featuring man-made structures with rough worn plaster surfaces. For best results adjust UV scale to maintain natural grain size and tune roughness maps subtly to enhance the weathered effect without oversmoothing while leveraging height maps for convincing depth in close-up renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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