This Rough Plaster Brick 02 texture captures the authentic complexity of weathered uneven plaster applied over brick and concrete substrates. The base material combines mineral-rich plaster concrete with man-made brick creating a rough porous surface marked by patchy discoloration and natural wear. Fine aggregates and mineral binders contribute to the uneven grain orientation and subtle surface irregularities while organic and inorganic pigments produce the discolored dirty appearance typical of outdoor walls exposed to years of environmental effects. The plaster’s slightly rough finish worn edges and damaged patches reflect realistic surface degradation giving the material its characteristic patchey and weathered look.
All physical properties of the rough plaster brick are accurately represented through a comprehensive set of seamless tileable PBR maps. The Albedo/BaseColor map conveys the muted discolored tones and dirt accumulations that define the plaster and brick surfaces. The Normal map captures the depth of roughness and unevenness from the plaster’s grain and chipped areas enhancing the tactile realism. Roughness and Ambient Occlusion maps work together to emphasize the material’s non-uniform reflectivity and shading variations caused by surface wear and crevices. The Height/Displacement map provides essential relief detail for parallax or tessellation effects reinforcing the three-dimensional feel of the weathered wall. This physically based texture excludes any metallic components as expected from plaster and brick ensuring consistent shading in both real-time and offline renderers.
Designed for seamless integration in modern 3D pipelines this 4K texture set includes an optional 8K resolution for high-end projects requiring exceptional detail. It is fully optimized for use across Blender Unreal Engine and Unity supporting the metal/rough workflow for reliable realistic results without manual tweaking. The texture’s balanced performance and detail make it ideal for outdoor environments architectural visualization and game assets featuring man-made structures with rough worn plaster surfaces. For best results adjust UV scale to maintain natural grain size and tune roughness maps subtly to enhance the weathered effect without oversmoothing while leveraging height maps for convincing depth in close-up renders.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.