Thin Brick Veneer Panels free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Thin Brick Veneer Panels

IDthin-brick-veneer-panels
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Thin Brick Veneer Panels texture offers an exceptional representation of real-world brick surfaces crafted from a blend of mineral-based ceramic substrates combined with specialized polymer binders that ensure durability and structural integrity. The panels simulate the fine grain orientation and natural porosity of traditional brickwork capturing subtle weathering effects and surface variations that contribute to a highly realistic finish. Colorants including iron oxide pigments and natural earth tones imbue the texture with authentic hues that transition smoothly across the pattern reflecting the varied mineral composition of genuine brick materials. The surface finish is matte with a slight roughness precisely mimicked to replicate the tactile feel of aged brick veneer rather than a polished or glazed appearance enhancing the visual depth and authenticity in any environment.

This texture set is meticulously designed for seamless and tileable application featuring all essential PBR channels to deliver a fully immersive and physically accurate rendering workflow. The BaseColor/Albedo map reproduces the nuanced color variations and pigment distribution while the Normal map encodes fine surface relief replicating the subtle grooves and grain of the brick panels. The Roughness map defines the non-reflective slightly coarse surface texture contrasting with the low metallic content indicated by the Metallic map as brick is inherently non-metallic. Ambient Occlusion adds realistic shadowing in crevices and between panels enhancing depth perception. The Height/Displacement map provides surface relief data that can be used to achieve convincing parallax effects and three-dimensional surface detail in both real-time and offline renders.

Optimized for use in leading 3D applications such as Blender Unreal Engine and Unity this thin brick veneer panels texture supports up to an impressive 8K resolution ensuring exceptional clarity and fidelity even at close inspection or on large-scale surfaces. The texture maintains consistent detail without any visible seams or repetitive artifacts making it ideal for cinematic renders level dressing architectural visualization and detailed material studies. For best results it is recommended to fine-tune the roughness values and adjust the intensity of the normal map to harmonize with your scene’s lighting conditions. Additionally careful UV scaling is advised to preserve the natural proportions of the brick pattern preventing distortion and maintaining visual coherence across diverse project requirements.

The seamless thin brick veneer panels feature tileable thin brick veneer panels enhanced with AI texture thin brick veneer panels technology providing realistic brick textures and a detailed 3D preview for accurate PBR appearance evaluation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.