The clean oriental carpet texture seamless high resolution up to 8ktexture presents an exceptional digital reproduction of a traditional woven carpet crafted from natural wool fibers. These organic fibers are densely interlaced and held together by subtle adhesive resins, creating a soft yet durable textile surface that balances longevity with tactile comfort. The texture meticulously replicates the intricate fiber composition and carefully aligned yarn orientations typical of authentic oriental carpets, featuring fine grain detail and a raised pile that adds realistic depth. Its surface exhibits slight irregularities and subtle wear patterns, while the colorants—rendered through the BaseColor/Albedo channel—showcase rich, natural dyes in hues of deep reds, vibrant blues, and earthy tones. The finish is predominantly matte with a gentle sheen, accurately conveyed by the Roughness map to simulate the nuanced light reflection seen on handwoven carpets subjected to everyday use and ambient lighting conditions.
From a technical perspective, this tileable clean oriental carpet texture seamless high resolution up to 8k excels at preserving micro-detail and structural consistency across all PBR channels, making it an ideal choice for production-ready projects in Blender, Unreal Engine, and Unity. The Normal map expertly captures the raised pile and fiber directionality without over-exaggeration, enhancing the texture’s three-dimensional feel. The Ambient Occlusion channel adds subtle shadowing within the weave, emphasizing depth and dimensionality, while the Height/Displacement map slightly elevates the pile to improve parallax and realism. The Metallic channel remains neutral, reflecting the organic, non-metallic nature of the carpet’s wool fibers. This high-resolution texture supports seamless tiling, allowing artists to cover large surfaces without visible seams or pattern repetition, making it perfect for architectural visualization, game environments, and interior staging.
For optimal results, it is recommended to carefully adjust the UV scale to preserve the intricate thread and knot details, as mapping the texture at too large a scale can blur the fine pattern. Additionally, fine-tuning the Roughness parameter allows users to simulate different wear conditions—from a pristine, clean finish to a softly aged, vintage look—without compromising the texture’s clarity or realism. Combining this clean oriental carpet texture seamless high resolution up to 8k with subtle ambient occlusion and a light normal pass enhances surface breakup and delivers a convincing, high-quality visual for any 3D preview or rendering task, ensuring the carpet texture integrates seamlessly into your digital scenes.
The AI-generated seamless clean oriental carpet texture offers a seamless high resolution up to 8k, ensuring detailed carpet textures with a realistic PBR appearance ideal for advanced material compositions.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
