The seamless oriental carpet texture seamless high resolution up to 8k presents an exquisitely detailed surface inspired by traditional oriental carpets, recreated digitally with precision to serve as a versatile material for 3D environments. This texture simulates a richly woven fabric composed primarily of natural fibers such as wool or silk, tightly bound together using traditional weaving techniques that align fibers in intricate, repeating patterns. The base substrate, while virtual, reflects a dense, organic weave with subtle variations in pile height and fiber orientation that contribute to the tactile depth and visual complexity of the carpet. The surface finish is matte with a lightly brushed appearance, enhancing the natural look without excessive shine, while pigments derived from natural dyes—such as reds, blues, and golds—are accurately represented in the BaseColor channel to capture the authentic richness and vibrancy of oriental carpets.
From a materials perspective, the texture incorporates detailed PBR channels to convey realism across multiple rendering platforms. The Normal map encodes the fine fiber relief and weave structure, giving the illusion of depth and tactile intricacy, while the Roughness map controls the subtle variations in surface reflectivity, mimicking the soft, fibrous texture of carpet threads. There is minimal metallic contribution, as the carpet fibers are organic and non-reflective, reflected by a nearly zero Metallic channel. Ambient Occlusion enhances the perception of fiber overlap and shadows within the weave, adding dimensionality. The Height or Displacement map captures the slight elevation changes typical of woven textiles, allowing for convincing parallax effects or physical displacement in supported engines. This texture is optimized for seamless tiling and supports ultra-high resolution up to 8k, ensuring crisp detail even on large-scale surfaces without visible seams or pixelation.
Carefully crafted and curated within the carpet textures category, this tileable seamless oriental carpet texture seamless high resolution up to 8k is ideally suited for quick look development, environment art, architectural visualization, and concept prototyping. Its high fidelity and repeatable pattern allow easy integration into popular 3D platforms such as Blender, Unreal Engine, and Unity, delivering predictable, high-quality results. For best appearance, it is recommended to fine-tune the roughness map intensity to match your scene’s lighting setup, ensuring the surface maintains a natural, believable fiber softness. Adjust the UV scale appropriately to preserve the intricate pattern detail without overstretching, and consider employing the height map for subtle parallax effects to enhance realism in close-up views.
The seamless oriental carpet texture features a seamless high resolution up to 8k texture with AI-enhanced detail, providing a realistic PBR appearance that can be explored through a 3D preview.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
