Decorative Patterned Carpet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Decorative Patterned Carpet Texture Seamless

Texture Info

IDdecorative-patterned-carpet-texture-seamless
CategoryCarpet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Decorative Patterned Carpet Texture Seamless high resolution up to 8k is crafted to emulate a finely woven textile surface composed primarily of synthetic polymer fibers, blended with natural organic materials to achieve durability and softness. The base substrate reflects a dense fiber matrix that is tightly bound with advanced adhesive resins, ensuring structural integrity and resistance to wear. Its intricate pattern is formed by alternating fiber orientations and subtle variations in pigment saturation, achieved through synthetic dyes that provide vibrant yet natural color tones with excellent lightfastness. The surface finish presents a low-luster, slightly brushed appearance that enhances the tactile realism and subtly diffuses light, mimicking the soft sheen of high-quality carpet fibers while maintaining a comfortable matte effect.

In terms of PBR channels, the BaseColor (Albedo) captures the rich, multihued patterns and color gradients of the decorative carpet, accurately reflecting its detailed design and dye application. The Normal map reproduces the fine fiber grain and subtle pile variations, adding depth and realistic surface relief to the texture. The Roughness channel is calibrated to represent the carpet’s soft, fibrous surface with moderate roughness values that convey a natural tactile feel without excessive glossiness. Metallic is minimal or zero, consistent with non-metallic textile materials, while the Ambient Occlusion map enhances shadowing in fiber intersections and pattern recesses, adding dimensionality. Height or Displacement maps provide gentle elevation shifts that simulate the pile height and pattern embossing, ideal for parallax or tessellation effects in 3D renderings.

This tileable decorative patterned carpet texture seamless high resolution up to 8k is optimized for seamless repetition across large surfaces, making it perfect for architectural visualization, game environments, interior staging, and product mockups. It integrates smoothly with Blender, Unity, and Unreal Engine, requiring minimal setup for immediate use. For best results, ensure uniform UV scaling across all assets to maintain consistent texel density and avoid distortion of the pattern. Additionally, fine-tuning the roughness channel can help adapt the material’s reflectivity to different lighting conditions, enhancing realism in both indoor and outdoor scenes. This high-resolution texture provides a production-ready solution that balances micro-detail fidelity with structural consistency for convincing, immersive visuals.

This AI texture features a seamless decorative patterned carpet texture with high resolution up to 8K, offering detailed carpet textures and a 3D preview that highlights its realistic PBR appearance and intricate material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.