Seamless Patterned Carpet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless Patterned Carpet Texture Seamless

Texture Info

IDseamless-patterned-carpet-texture-seamless
CategoryCarpet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the Seamless Patterned Carpet Texture Seamless high resolution up to 8ktexture, a meticulously crafted AI texture designed to replicate the complex composition and subtle intricacies of premium carpet materials. This tileable seamless patterned carpet texture seamless high resolution up to 8k features a base substrate composed primarily of dense organic fibers tightly woven with synthetic binders to ensure durability and consistent surface cohesion. The pattern’s fibers exhibit varied grain orientation and subtle porosity, mimicking real-world wear and light interaction. Colorants include carefully blended pigments embedded within the fibers to produce rich, multi-tonal hues, while the surface finish balances a soft matte texture with slight sheen variations to enhance realism. This detailed microstructure translates directly into the PBR channels: the BaseColor/Albedo captures the nuanced color distribution and pattern depth, the Normal map reflects the fiber orientation and subtle pile height, Roughness defines the soft yet varied surface reflectivity, Metallic remains low to none consistent with organic materials, Ambient Occlusion emphasizes the crevices between fibers, and Height/Displacement adds convincing depth for parallax effects.

Engineered for modern pipelines and optimized for seamless tiling, this seamless patterned carpet texture seamless high resolution up to 8k excels in maintaining visual clarity and cohesion even across large UV islands, making it ideal for high-fidelity environment art, architectural visualization, and concept prototyping. Whether you are working in Blender, Unreal Engine, or Unity, this texture integrates effortlessly, helping to streamline your iteration loop and accelerate look development. The high resolution up to 8k ensures that every micro-detail is preserved, supporting close-up renders and 3D previews without loss of fidelity. Its design prioritizes production readiness, offering a convincing material appearance that holds up under varied lighting conditions and camera angles.

For optimal results, adjust the roughness and normal map intensity to align with your scene’s specific lighting rig and scale your UVs to maintain pattern consistency without distortion. Subtle tuning of the height or displacement parameters can further enhance the tactile realism of the carpet’s surface, particularly in close-up shots or VR applications. Incorporating this seamless patterned carpet texture seamless high resolution up to 8k into your material library empowers you to achieve professional-quality carpet textures quickly and reliably, enhancing the authenticity and depth of your 3D environments while supporting efficient creative workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.