Seamless Wool Carpet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless Wool Carpet Texture Seamless

Texture Info

IDseamless-wool-carpet-texture-seamless
CategoryCarpet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless wool carpet texture seamless high resolution up to 8ktexture offers an exceptionally realistic and detailed representation of natural wool fibers, expertly captured to enhance any 3D carpet material composition. The base substrate simulates densely interwoven protein fibers characteristic of wool, featuring a slight natural crimp that creates a soft, plush surface with subtle fiber orientation. The warm, organic hues of the wool strands—whether dyed or undyed—are accurately conveyed through the BaseColor/Albedo map, reflecting the natural variation and richness seen in authentic wool carpets. Fine surface irregularities, including overlapping fibers and the characteristic fuzziness of wool, are precisely encoded within the Normal and Height/Displacement maps, providing convincing tactile depth and realistic surface complexity. The Roughness map delivers a soft, matte finish with minimal specular highlights, true to wool’s low reflectivity, while the Metallic channel remains at or near zero to maintain the organic, non-metallic nature of the fibers. Ambient Occlusion enhances shadow depth within the pile, reinforcing the volumetric density and natural porosity of the carpet’s structure.

Designed as a tileable seamless wool carpet texture seamless high resolution up to 8k, this AI-generated texture seamlessly integrates into demanding real-time and cinematic workflows across platforms such as Blender, Unreal Engine, and Unity. The ultra-high resolution of up to 8K ensures crisp detail and clarity even in close-up views, allowing extensive coverage of large surfaces without any visible seams or repetitive artifacts. The comprehensive PBR map set guarantees physically accurate shading and consistent visual results under diverse lighting environments, making it ideal for architectural visualization, level dressing, or material studies where realism and surface fidelity are paramount. The texture’s natural fiber density and subtle color variations contribute to an immersive, authentic wool carpet appearance that remains visually grounded and adaptable to various scene contexts.

When applying this seamless seamless wool carpet texture seamless high resolution up to 8k in your 3D projects, adjusting the UV scale is recommended to control the density of the carpet pattern and the visibility of individual fibers, ensuring a natural appearance without distortion. Additionally, fine-tuning the roughness and normal map intensity allows you to customize the tactile depth and surface reflectivity according to specific lighting conditions or artistic requirements. This flexibility ensures that the wool carpet texture remains consistent and convincing across different environments, enhancing the realism and immersive quality of your designs. The included 3D preview further aids in precise material assessment, enabling you to visualize the carpet texture’s behavior under varied light and perspective angles before final integration.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.