Seamless Carpet Floor 5 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Carpet Floor 5 by Share Textures – PBR 3D Texture (8K ready)

IDcarpet-floor-5-by-share-textures-pbr-seamless-8k
Carpet
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Carpet Floor 5 by Share Textures is a meticulously crafted PBR 3D texture designed to replicate the intricate composition and material qualities of a premium carpet floor covering. The base substrate closely mimics densely woven organic fibers which are tightly bound by natural or synthetic adhesives to form a consistent tactile surface. These fibers are arranged with subtle variations in orientation and density creating nuanced depth and realistic texture while maintaining low porosity to ensure durability and resistance to wear. The surface finish presents a soft matte appearance that reflects the natural sheen typical of fine carpet yarns. Rich pigments are embedded within the fibers delivering an even vibrant coloration that remains consistent across the seamlessly tileable pattern effectively simulating dyed or pigmented textile materials without visible seams or color shifts.

This comprehensive PBR texture set includes all essential channels optimized for physically based rendering workflows. The Base Color (Albedo) map captures dominant carpet hues and subtle color variations while the Normal map reveals fiber directionality and delicate surface undulations to enhance depth and tactile realism. The Roughness map finely controls the carpet’s matte finish balancing light diffusion to avoid unwanted glossiness while preserving a soft fabric-like quality. Ambient Occlusion introduces natural shading within fiber overlaps and weave intersections enhancing shadow detail and volume perception. Height and Displacement maps emphasize pile height and clustered fiber textures enabling sophisticated parallax or displacement effects in supported rendering engines further elevating realism.

Rendered at resolutions up to 8K this seamless carpet floor texture is ideal for high-end visualization projects that demand detailed close-ups or expansive floor surfaces. It integrates smoothly with major rendering engines such as Blender Unreal Engine and Unity. In Blender the Principled BSDF shader leverages all texture channels for physically accurate shading while Unreal Engine workflows benefit from incorporating Base Color Roughness Normal and Ambient Occlusion maps into their material systems. Unity’s URP and HDRP pipelines also support this texture set through the Lit shader ensuring consistent and realistic results across platforms. The tileable design is optimized to maintain consistent shading and predictable performance in diverse rendering environments.

For optimal results it is recommended to maintain consistent texel density across your surfaces to avoid resolution discrepancies. Utilizing layered tiling or triplanar projection can effectively conceal repetition on large floor areas. Combining the Normal map with Height or Parallax maps enhances the perception of fiber depth and pile texture especially in close-up renders. When importing ensure the Base Color textures use sRGB color space while data-driven maps such as Roughness Normal Ambient Occlusion and Height are imported as Non-Color to preserve shading accuracy. Licensed under this texture offers unrestricted use modification and redistribution making it a versatile and reliable choice for realistic carpet flooring in modern 3D rendering workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.