Weathered Patterned Carpet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Weathered Patterned Carpet Texture Seamless

Texture Info

IDweathered-patterned-carpet-texture-seamless
CategoryCarpet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This weathered patterned carpet texture seamless high resolution up to 8ktexture captures the authentic appearance of a carefully crafted textile material composed primarily of woven organic fibers, such as wool or synthetic polymers, blended with natural or synthetic binders that ensure durability and dimensional stability. The intricate pattern is achieved through a combination of dyed yarns and pigments embedded within the fibers, producing subtle color variations and a gently faded, worn look indicative of prolonged exposure and use. The surface finish reveals a slightly roughened, matte texture with sporadic signs of abrasion and fiber flattening, characteristic of weathering and foot traffic over time. This nuanced aging process increases the porosity of the carpet surface, softening the pattern edges and enriching the overall tactile quality without compromising the structural integrity of the textile substrate.

In terms of PBR channel representation, the BaseColor or Albedo map faithfully conveys the muted, earthy tones and the complex interplay of light and shadow across the patterned surface. The Normal map accentuates the subtle fiber orientation and weave relief, highlighting raised threads and depressions that simulate the carpet’s tactile depth. Roughness values are calibrated to reflect the low sheen and soft matte finish typical of aged fibers, avoiding overly glossy appearances while maintaining a sense of material authenticity. The Metallic channel remains minimal or null, as the carpet’s organic composition lacks metallic components. Ambient Occlusion enhances the perception of depth within the pattern’s recesses, while the Height or Displacement map provides delicate elevation changes that emphasize the fabric’s textured surface and weathered imperfections.

This tileable weathered patterned carpet texture seamless high resolution up to 8k is optimized for seamless repetition, allowing it to scale elegantly across large architectural surfaces without visible seams or distracting artifacts. It integrates smoothly within Blender, Unity, and Unreal Engine workflows, making it an invaluable asset for environment artists, architectural visualization specialists, and concept designers seeking to accelerate look development with high fidelity materials. For best results, consider adjusting the roughness channel intensity to suit your specific lighting setup, ensuring the worn fibers react naturally under varied illumination. Additionally, fine-tuning UV scaling can help maintain pattern legibility and realism across different scene scales, preserving the texture’s intricate detail and weathered character.

This seamless weathered patterned carpet texture offers a seamless high resolution up to 8k with AI-enhanced detail, providing realistic carpet textures and a 3D preview for accurate PBR material representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.