Patterned Wool Carpet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Patterned Wool Carpet Texture Seamless

Texture Info

IDpatterned-wool-carpet-texture-seamless
CategoryCarpet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless patterned wool carpet texture, presented in high resolution up to 8k, showcases a finely crafted organic material base composed primarily of densely woven wool fibers. The natural wool substrate lends a soft yet durable surface, enhanced by carefully selected natural dyes and pigments that produce a rich, warm color palette with subtle tonal variations. The fiber orientation and weave pattern create a pronounced texture that is both visually appealing and tactically convincing, capturing the intrinsic loft and slight irregularities of handwoven carpets. The surface finish remains matte with gentle fuzziness characteristic of wool, providing a realistic tactile impression without excessive sheen or gloss. This texture’s porosity and fiber density simulate the softness and slight resilience typical of premium wool carpets, making it highly suitable for photorealistic renders and detailed material studies in architectural visualization and environment art.

In terms of PBR channels, the BaseColor or Albedo map faithfully represents the nuanced color variations and natural wool pigment distribution, while the Normal map highlights the intricate fiber weave and pile depth, adding dimensionality and subtle surface undulations. The Roughness channel is calibrated to reflect the soft, non-reflective quality of wool, ensuring minimal specular highlights but enough micro-roughness to capture light diffusion realistically. The Metallic channel remains neutral, as wool is a non-metallic organic material, and the Ambient Occlusion enhances shadowing in fiber intersections and weave overlaps to provide depth and realism. Additionally, the Height or Displacement maps convey the plush pile height and subtle textural relief, ideal for enhancing parallax or displacement effects in 3D applications.

This tileable patterned wool carpet texture works seamlessly across major 3D engines such as Blender, Unreal Engine, and Unity, requiring minimal setup thanks to its clean, repeatable design and stable artifact-free construction. Its high resolution up to 8k allows for close-up detail without pixelation, making it perfect for quick look-development, concept prototyping, or detailed environment art where authentic material representation is critical. For best results, it is recommended to adjust the UV scale to maintain the natural scale of the wool fibers and to combine the roughness with a subtle ambient occlusion pass for enhanced surface breakup without oversharpening. This texture asset is free for both personal and commercial use, tuned for clarity and stability, and optimized to avoid the common pitfalls of auto-generated textures, delivering a reliable and visually compelling material solution.

The tileable patterned wool carpet texture seamless high resolution up to 8k offers a highly detailed, AI-generated material with realistic carpet textures and a 3D preview that highlights its PBR appearance and seamless patterned wool carpet texture seamless high resolution up to 8k quality.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.