Fine Oriental Carpet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Fine Oriental Carpet Texture Seamless

Texture Info

IDfine-oriental-carpet-texture-seamless
CategoryCarpet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Fine Oriental Carpet Texture Seamless high resolution up to 8k represents an exquisitely crafted digital material, designed to emulate the complex structure and rich visual depth of traditional oriental carpets. At its core, this texture captures the intricate weave of fine organic fibers—primarily wool and silk—interlaced with natural binders that create a dense, durable fabric. The base substrate is portrayed through subtle variations in fiber orientation and density, which influence porosity and surface irregularities, mimicking the hand-knotted craftsmanship of authentic carpets. Carefully applied pigments and dyes contribute to vivid, multi-hued patterns that remain consistent across the seamless tile, while surface finishes are implied through fine variations in roughness and micro-normal details, suggesting areas of wear and polished highlights without sacrificing the texture’s tactile realism.

In terms of physically based rendering (PBR) channels, this tileable fine oriental carpet texture seamless high resolution up to 8k excels with its detailed BaseColor/Albedo map, showcasing rich, natural color gradients and intricate patterning. The Normal map enhances the perception of raised fibers and subtle fabric relief, adding depth and realism to 3D scenes. Roughness values are finely tuned to balance matte and softly lustrous areas, reflecting the mixed texture of wool and silk threads. The Metallic channel is minimal, as expected from organic materials, while Ambient Occlusion maps emphasize shadowing within the weave, enhancing the perception of depth and dimensionality. Height/Displacement data supports realistic parallax effects, useful for close-up renders or cinematic sequences, revealing the texture’s complex surface topology.

Optimized for seamless tiling at resolutions up to 8k, this ai texture fine oriental carpet texture seamless high resolution up to 8k integrates flawlessly with industry-standard platforms such as Blender, Unreal Engine, and Unity. Its clean, repeatable pattern scales elegantly across large surfaces without visible seams, making it ideal for real-time scenes, level dressing, cinematic renders, or material studies. For best results, users should maintain consistent UV scale across assets to preserve texel density and reduce distortion, while adjusting roughness parameters to fine-tune surface reflectivity, enhancing the natural look of the carpet fibers under different lighting conditions. Incorporating this tileable fine oriental carpet texture seamless high resolution up to 8k into your material library ensures predictable, high-quality outcomes and accelerates iteration within diverse 3D workflows.

The seamless fine oriental carpet texture seamless high resolution up to 8k offers a detailed 3D preview of carpet textures, showcasing the intricate material composition with realistic PBR appearance and fine oriental carpet texture seamless high resolution up to 8ktexture quality.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.