Ornate Oriental Carpet Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Ornate Oriental Carpet Texture Seamless

IDornate-oriental-carpet-texture-seamless
Carpet
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Ornate Oriental Carpet Texture Seamless high resolution up to 8k is an exquisitely detailed AI-generated material meticulously crafted to emulate the rich complexity of traditional oriental carpets. This texture represents a woven organic substrate primarily composed of natural fibers such as wool and silk intricately bound together through time-honored weaving techniques. These methods produce tightly interlaced yarns with a subtle directional grain that gives the surface its characteristic texture and depth. The carpet’s finish simulates a soft slightly plush pile with a delicate sheen achieved through a balanced application of natural dyes and mineral pigments that imbue the pattern with vibrant enduring hues. Minimal porosity reflects the dense weave and fine fiber arrangement while subtle wear and fading effects enhance authenticity providing a natural and realistic look suitable for advanced 3D environments and visualizations.

In physically based rendering (PBR) workflows this tileable ornate oriental carpet texture seamless high resolution up to 8k excels by distributing key material properties across multiple texture maps to maximize realism. The BaseColor (Albedo) map vividly captures the intricate multicolored motifs with sharp clarity while the Normal map conveys the fine elevations of fibers and weave patterns adding tactile depth and dimensionality. Roughness values are carefully calibrated to replicate the soft slightly matte surface typical of fabric preventing unnatural gloss while preserving subtle light scattering. The Metallic channel remains consistently low or black to reflect the non-metallic nature of the organic fibers. Ambient Occlusion enhances perception of depth within the weave’s recesses and Height/Displacement data support gentle relief effects ideal for parallax mapping enhancing the carpet’s three-dimensional feel without heavy geometry.

Optimized for high-fidelity projects this seamless ornate oriental carpet texture in high resolution up to 8k is fully compatible with major 3D software platforms such as Blender Unreal Engine and Unity. It is particularly well-suited for architectural visualization environment art quick look development and concept prototyping where maintaining consistent detail across expansive surfaces is essential. For best results adjust the UV scale to align with the real-world dimensions of the carpet and fine-tune roughness intensity according to your scene’s lighting setup. These adjustments ensure the texture grounds realistically within any digital environment streamlining workflows while delivering visually compelling 3D previews and material compositions.

The seamless ornate oriental carpet texture in high resolution up to 8k offers a detailed ai texture with intricate carpet textures that enhance the PBR appearance for realistic material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.