The Ornate Oriental Carpet Texture Seamless high resolution up to 8k is an exquisitely detailed AI-generated material designed to replicate the complex composition of traditional oriental carpets. This carpet texture represents a woven organic substrate composed primarily of natural fibers such as wool or silk, bound together by intricate weaving techniques that create tightly interlaced yarns with subtle directional grain. The surface finish mimics a soft, slightly plush pile with a delicate sheen, achieved through carefully balanced colorants including natural dyes and mineral pigments that give the pattern its rich, vibrant hues. Porosity is minimal, reflecting the dense weave and fine fiber arrangement, while controlled wear and fading effects are subtly integrated to convey a natural, authentic look that enhances realism in 3D environments.
In physically based rendering (PBR) workflows, this tileable ornate oriental carpet texture seamless high resolution up to 8k excels by effectively channeling its material properties across multiple texture maps. The BaseColor/Albedo map presents the vivid, multicolored motifs with crisp precision, while the Normal map captures the fine fiber elevation and weave pattern to add tactile depth. Roughness values are finely tuned to simulate the soft yet slightly matte finish typical of fabric surfaces, avoiding unwanted glossiness while preserving natural light scattering. The Metallic channel remains consistently low or black to reflect the non-metallic nature of the fibers, whereas Ambient Occlusion enhances the perception of depth in the weave crevices. Height/Displacement data further support subtle relief, ideal for parallax effects that bring out the carpet’s dimensionality without heavy geometry.
With a resolution reaching up to 8k, this seamless ornate oriental carpet texture is optimized for high-fidelity visualizations and is fully compatible out-of-the-box with major 3D software such as Blender, Unreal Engine, and Unity. This makes it particularly well-suited for applications in architectural visualization, environment art, quick look development, and concept prototyping, where maintaining consistent detail across large areas is critical. For best results, adjusting the UV scale to match the real-world size of the carpet and fine-tuning roughness intensity based on your scene’s lighting rig will help ground the material realistically within any digital environment, ensuring your iterations stay efficient and visually compelling.
The seamless ornate oriental carpet texture in high resolution up to 8k offers a detailed, AI-generated carpet texture with a rich, intricate pattern ideal for 3D preview and realistic PBR material composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
