The aged patterned carpet texture seamless high resolution up to 8k showcases a richly detailed textile surface that captures the essence of time-worn fibers and intricate design motifs. This texture represents a woven fabric composed primarily of organic fibers such as wool or cotton, held together with traditional natural binders that have softened and weathered over extended use. The aged effect is highlighted by subtle discoloration and wear patterns caused by prolonged exposure to foot traffic and environmental factors, resulting in slight fiber fraying and a muted color palette featuring warm earth tones, faded reds, and gentle blues. The surface finish appears matte with a low sheen, reflecting the natural absorption of dyes and the gradual loss of polish, while the subtle grain orientation and fiber alignment create a layered depth that adds to its tactile authenticity.
In physically based rendering (PBR) workflows, this seamless aged patterned carpet texture high resolution up to 8k excels by delivering detailed and consistent results across all channels. The BaseColor or Albedo map faithfully reproduces the nuanced color variations and intricate patterns, while the Normal map emphasizes the soft fiber relief and weave structure, enhancing realism under varying light conditions. The Roughness channel is finely tuned to reflect the carpet’s matte, worn surface with moderate roughness values that simulate the diffuse reflection of aged textiles. As an organic material, the Metallic map remains close to zero, ensuring no unnatural specularity. Ambient Occlusion enhances the perception of depth in creases and around pattern edges, whereas the Height or Displacement map provides subtle elevation changes that allow for convincing parallax effects during close-up renders or dynamic camera movements.
Designed for seamless tiling, this tileable aged patterned carpet texture seamless high resolution up to 8k is optimized for modern creative pipelines and works flawlessly out-of-the-box in Blender, Unity, and Unreal Engine. Its ultra-high resolution ensures clarity and cohesion even on large UV islands, making it ideal for architectural visualization, environment art, quick look development, and concept prototyping where detail fidelity is paramount. For practical application, it is recommended to carefully adjust the UV scale to avoid pattern repetition artifacts and to blend a light normal pass with ambient occlusion to maintain surface breakup and enhance micro-detail without oversharpening. This approach allows artists to achieve a convincing, production-ready carpet material that balances visual richness with efficient iteration.
This seamless aged patterned carpet texture offers a high resolution up to 8k, providing an AI-generated, photorealistic carpet texture with detailed PBR appearance ideal for 3D preview and material composition studies.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
