Weathered Wool Carpet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Weathered Wool Carpet Texture Seamless

Texture Info

IDweathered-wool-carpet-texture-seamless
CategoryCarpet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Weathered Wool Carpet Texture Seamless high resolution up to 8ktexture is a finely detailed digital material crafted to authentically replicate the organic composition of aged wool carpets. This texture captures the natural fiber structure of traditional wool, where individual strands are bound together through classic weaving methods, resulting in a soft, fibrous base substrate. The material presents subtle variations in fiber thickness and directional orientation, reflecting the artisanal nature of wool carpets. Its surface reveals a combination of muted, earth-toned pigments and natural dyes that simulate the gentle fading and discoloration caused by prolonged use and exposure. The weathering effects include slight fiber compression, surface roughness differences, and fine porosity that collectively convey a tactile, worn softness typical of well-used wool carpets. The finish is a matte, non-reflective surface that avoids any artificial gloss, further enhancing the realistic aged appearance.

In PBR workflows, this tileable weathered wool carpet texture seamless high resolution up to 8k excels in presenting comprehensive material attributes across all key channels. The BaseColor (Albedo) map delivers nuanced color transitions and intricate fiber patterns, emphasizing the warm, subdued tones and pigment fading characteristic of weathered wool. The Normal map enriches surface detail by simulating the delicate undulations of fiber bundles and subtle weave structure, creating a convincing tactile feel. Roughness maps accurately reflect the soft, diffuse finish of natural wool, with slightly elevated roughness in areas representing worn and compressed fibers. The Metallic channel remains minimal, consistent with the organic, non-metallic nature of wool fibers. Ambient Occlusion enhances depth perception by darkening fiber intersections and weave recesses, while Height or Displacement maps add realistic relief that highlights fiber density and surface wear, ideal for close-up renders or parallax effects.

Optimized for seamless tiling and ultra-high resolution up to 8k, this ai texture weathered wool carpet texture seamless high resolution up to 8k is perfectly suited for integration into Blender, Unreal Engine, and Unity environments. Its flawless tileability ensures expansive coverage of surfaces without visible seams or repetitive patterns, making it a reliable choice for real-time scenes, cinematic renders, or detailed environment dressing. For best results, it is advisable to carefully adjust the UV scale to match the physical dimensions of the intended carpet, ensuring proportional fiber detail. Additionally, slightly increasing the roughness values in worn zones enhances authenticity by simulating localized fiber compression and subtle soil accumulation. This approach maintains a realistic tactile quality without oversharpening, allowing artists to achieve high-fidelity 3D previews with consistent visual stability.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.