Aged Mosaic Tile Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Aged Mosaic Tile Texture Seamless

Texture Info

IDaged-mosaic-tile-texture-seamless
CategoryCeramic-tile
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Aged Mosaic Tile Texture Seamless high resolution up to 8k captures the authentic composition and materiality of vintage ceramic-tile surfaces, offering exceptional detail and realism for 3D projects. These mosaic tiles are traditionally crafted from fired clay, enriched with mineral-based pigments and oxide layers that create subtle, timeworn color variations. The surface finish is gently weathered and matte, exhibiting natural porosity and slight wear from years of use. This results in an intricate pattern where tiny cracks, chips, and faded grout lines become visible, reflecting the binders and aggregates used in the original ceramic manufacture. The texture’s base substrate is ceramic, combined with mineral pigments and natural glaze remnants, which are faithfully represented across its PBR channels to achieve a convincing aged effect.

In practical terms, the texture’s BaseColor channel reveals the nuanced palette of muted earth tones and soft pastel hues typical of aged mosaic tiles, while the Normal and Height maps emphasize the fine relief of the tile edges, grout depth, and surface imperfections. The Roughness channel is calibrated to showcase the semi-matte finish with subtle variation, avoiding an overly glossy or flat look, and the Metallic map remains neutral, consistent with ceramic’s non-metallic nature. Ambient Occlusion enhances shadowed crevices and grout recesses, adding depth and realism. This texture is delivered in seamless tileable format, allowing flawless repetition across large surfaces without visible seams or artifacts, making it ideal for architectural visualization, game environments, product mockups, or interior staging.

Designed for high-end workflows, this tileable aged mosaic tile texture seamless high resolution up to 8k supports integration with Blender, Unity, and Unreal Engine, ensuring predictable and repeatable results across platforms. The ultra-high resolution ensures that close-up renders maintain crisp detail, enhancing realism in both interior and exterior scenes. When applying this texture, it is recommended to fine-tune the roughness and normal intensity parameters to match your specific lighting setup, which helps ground the material convincingly within the environment. Adjusting the UV scale can also optimize the pattern’s appearance, preserving the integrity of the mosaic’s intricate design while covering vast areas efficiently.

The seamless aged mosaic tile texture, rendered in high resolution up to 8k with AI-enhanced detail, offers a realistic ceramic-tile texture composition that supports an accurate 3D preview for advanced PBR applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.