Archviz Bathroom Ceramic Geometric Kitchen Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Bathroom Ceramic Geometric Kitchen Substance Designer — Seamless PBR Texture

IDarchviz-bathroom-ceramic-geometric-kitchen-substance-designer
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture presents a meticulously crafted ceramic surface inspired by geometric kitchen and bathroom tiles specifically designed for high-end archviz and architectural visualization projects. The base substrate emulates premium mineral ceramic composed of finely ground clays and natural oxides that create a stable muted color palette reflected in the BaseColor/Albedo map. This combination of mineral pigments ensures a consistent natural tone across large tiled surfaces without visible repetition or color shifts. The surface finish features a lightly polished glaze captured in the Roughness map which provides a subtle balance between soft reflections and a predominantly matte appearance preventing any overpowering gloss. Porosity and surface texture are realistically simulated through detailed Normal and Height maps which add delicate undulations and tile grout depth enhancing visual depth and realism without artificial wear or weathering effects.

The material composition is carefully represented across all standard PBR channels to support physically based rendering workflows. The Normal map conveys micro-detail relief emphasizing fine ceramic grain and grout lines while the Roughness map modulates the ceramic’s polished yet restrained sheen. The Metallic channel confirms the non-metallic nature of the ceramic substrate and Ambient Occlusion enhances subtle shadowing around tile edges and grout lending dimensionality to the surface. Height and Displacement maps provide additional depth and parallax effects essential for close-up views and realistic surface interaction with light. Optimized up to 8K resolution this texture ensures exceptional clarity and detail in Blender Unreal Engine and Unity environments maintaining consistent lighting response across diverse rendering pipelines and scene setups.

For optimal results when integrating this geometric ceramic tile texture it is recommended to carefully adjust the UV scale to preserve the sharpness and integrity of the geometric pattern preventing distortion or blurring. Additionally fine-tuning the roughness parameter allows you to achieve the perfect equilibrium between the polished ceramic sheen and the subtle surface scatter that evokes natural variation. This attention to detail enhances realism in both real-time and offline renderers ensuring the texture’s appearance remains true to its intended look. This high-quality Substance Designer creation offers a versatile and reliable solution for kitchen and bathroom visualizations blending architectural interest with natural material authenticity without requiring attribution.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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