Seamless Ceramic Tile Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Ceramic Tile Texture

IDseamless-ceramic-tile-texture-x4
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless ceramic tile texture is expertly crafted from a high-quality ceramic base substrate composed primarily of mineral-based clays blended with natural binders and finely ground aggregates. This carefully balanced composition delivers a controlled porosity that enhances both the material’s strength and its resistance to weathering making it ideal for durable architectural surfaces. The ceramic’s surface finish is polished to a subtle sheen which beautifully accentuates the intricate geometric pattern of the tiles. Rich pigmentation is achieved through stable oxide layers and mineral-based colorants resulting in a natural yet visually striking coloration that complements a wide range of interior and exterior design applications including flooring and decorative wall features. This texture’s detailed layering and material complexity are faithfully represented across its PBR channels: the BaseColor/Albedo map captures the authentic ceramic hues the Normal map emphasizes the fine relief and edges of the geometric pattern while the Roughness channel controls the smooth slightly reflective finish typical of glazed ceramic tiles. Ambient Occlusion adds realistic depth to grout lines and tile junctions and Height/Displacement maps enhance the three-dimensional quality of the surface ensuring a convincing and tactile appearance in any 3D rendering environment.

Designed for high-resolution projects up to 8K this ceramic tile texture offers exceptional clarity and detail that make it well-suited for use in Blender Unreal Engine and Unity. Its non-metallic ceramic nature is accurately conveyed with a near-zero Metallic value while roughness values are carefully tuned to replicate the polished yet tactile surface finish characteristic of high-quality ceramic flooring and wall tiles. The seamless tiling feature guarantees that the geometric pattern repeats flawlessly across large surfaces without visible seams or distortion maintaining a consistent and stylish appearance across expansive floors or wall installations. This makes the texture highly versatile for architectural visualizations interior design projects and game environments where realistic surface detail and visual appeal are essential.

To optimize the texture’s performance and visual integrity it is recommended to adjust the UV scale according to the size of the tiled area helping to preserve the sharpness and proportionality of the geometric pattern while avoiding pixelation on large surfaces. Additionally fine-tuning the Roughness map can adapt the reflectivity of the ceramic surface to different lighting scenarios from soft indoor illumination to bright exterior conditions ensuring the texture maintains its natural and polished appeal. Whether applied to modern flooring decorative wall panels or other architectural features this seamless ceramic tile texture delivers a sophisticated material solution that combines aesthetic quality with technical precision enhancing the realism and style of your 3D design projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.