Seamless Ceramic Tile Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Ceramic Tile Texture

IDseamless-ceramic-tile-texture-x5
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless ceramic tile texture is meticulously designed to replicate the intricate materials and composition of premium ceramic tiles commonly found in architectural visualization and interior design projects. The base substrate accurately mimics fired clay minerals creating a hard dense surface characteristic of traditional ceramic. The texture reveals the subtle interaction between mineral binders and finely ground aggregates which contribute to the tile’s structural integrity and slight porosity. Carefully applied oxide pigment layers produce a natural muted color palette enriched by a refined geometric pattern that enhances the aesthetic appeal. The polished surface finish balances a smooth sheen with delicate micro-roughness capturing light realistically without appearing overly glossy or artificial. This nuanced finish makes the texture ideal for walls or floors in diverse environments from modern kitchens and sleek bathrooms to sophisticated commercial interiors.

In a physically based rendering (PBR) workflow this ceramic tile texture is represented across multiple detailed channels to maximize realism in digital art and 3D modeling. The BaseColor (Albedo) channel holds the subtle ceramic hues and the crisp edges of the geometric pattern free from baked lighting to allow versatile use under various lighting conditions. The Normal map conveys fine surface undulations and grout lines adding tactile depth and enhancing perceived quality. The Roughness channel is precisely calibrated to simulate the polished yet slightly matte ceramic finish preventing excessive reflections while maintaining a clean well-kept appearance. As ceramic is non-metallic the Metallic channel is kept at zero. Ambient Occlusion intensifies shadows near tile edges and grout amplifying depth perception while the Height/Displacement map supports accurate parallax effects and subtle surface relief highlighting the geometric pattern’s intricacy. This texture is optimized for high-resolution 8K rendering fully compatible with Blender Unreal Engine and Unity.

Designed for high-resolution projects this texture performs exceptionally well in both close-up views and large-scale architectural visualizations without sacrificing detail or fidelity. It is particularly suited for wall applications but remains adaptable to any ceramic tile surface within interior or exterior digital environments. For optimal results adjusting the UV scale is recommended to preserve the proportion of the geometric pattern relative to the model’s dimensions and fine-tuning roughness values based on lighting conditions will help achieve the most authentic ceramic tile finish. This seamless ceramic tile texture is a valuable resource that enhances the visual quality of architectural and interior design projects delivering surfaces that resonate with authenticity subtle elegance and sophisticated detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.