Fish Scale Tiles Scalloped free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Fish Scale Tiles Scalloped

IDfish-scale-tiles-scalloped
Ceramic-tile
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The fish scale tiles scalloped texture is a meticulously crafted ceramic-tile surface designed to bring premium detail and realism to a wide range of 3D projects. This seamless fish scale tiles scalloped pattern features an elegant scalloped motif inspired by natural fish scales arranged in a precise tileable layout that repeats flawlessly across extensive surfaces without visible seams or distortion. The base substrate is composed of fired ceramic clay exhibiting a subtly varied grain and fine porosity typical of mineral-based ceramics. Carefully integrated mineral pigments provide natural earthy tones visible in the BaseColor/Albedo channel capturing the authentic coloration of ceramic-tile materials. The surface finish reflects a smooth lightly polished glaze that balances subtle reflectivity with a matte quality creating a nuanced interplay of light and shadow that is accurately represented in the Roughness and Metallic maps.

In this tileable fish scale tiles scalloped texture the Normal and Height/Displacement channels reveal intricate surface undulations and scalloped edges emphasizing the tactile depth and curvature of each tile with realistic relief. The Ambient Occlusion map enhances shadowing in recessed areas adding further depth and visual complexity to the ceramic surface. These carefully calibrated PBR maps work together to simulate the physical properties of ceramic-tile textures ensuring a believable material response under varied lighting conditions. The subtle mineral aggregates embedded within the glaze along with the ceramic’s fine surface topology contribute to a natural high-quality appearance that performs exceptionally well in real-time 3D preview environments such as Blender Unreal Engine and Unity. The texture is available at resolutions up to 8K providing exceptional clarity and detail suitable for both close-up renders and large-scale architectural visualizations.

This ai texture fish scale tiles scalloped is ideal for enhancing architectural visualizations game environments and digital art projects that require authentic ceramic-tile materials. When integrating this seamless fish scale tiles scalloped texture into your workflow it is recommended to maintain consistent texel density during UV mapping and carefully adjust UV scaling to avoid stretching or distortion of the scalloped pattern. Additionally fine-tuning the roughness channel can help achieve the perfect balance between gloss and matte finishes while subtle height or parallax adjustments further enhance the perception of depth and tactile realism. By incorporating this high-quality ceramic-tile texture into your material library you can significantly elevate the visual fidelity and authenticity of tiled surfaces within diverse 3D environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.