Old Ceramic Tiles PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Old Ceramic Tiles PBR Texture

IDold-ceramic-tiles-pbr
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless old ceramic tiles PBR texture offers a richly detailed and authentic representation of aged ceramic surfaces expertly crafted to reflect the natural materials and worn character typical of vintage tiles. The base substrate consists of mineral-rich ceramic traditionally formed from natural clays that are carefully fired to create a durable yet porous structure. Over time these tiles develop subtle signs of wear—fine cracks small chips and softened edges—that tell the story of long-term exposure to environmental factors. The surface finish is a gently polished matte showing patches of erosion and slight discoloration where the original mineral-based pigments and binders have weathered and faded. The texture captures the natural grain orientation and porosity of old ceramic tiles producing realistic variations in glossiness and roughness that simulate decades of use and weathering across each tile’s surface.

In terms of PBR channel mapping the BaseColor (Albedo) precisely conveys the muted earthy tones and subtle color shifts inherent in aged ceramic pigments providing a natural vintage palette. The Normal map enhances the tactile feel by highlighting surface irregularities such as cracks chips and grout lines adding depth and realism. Roughness values vary dynamically to replicate the uneven surface finish—some areas retain a soft sheen while others are matte due to accumulated dirt and weathering. Because ceramic is a non-metallic material the Metallic channel remains close to zero reinforcing an authentic ceramic appearance. Ambient Occlusion adds shadowing in crevices and edges improving dimensionality while the Height (Displacement) map delivers fine relief details that respond realistically under dynamic lighting conditions. Rendered at up to 8K resolution this texture ensures crisp high-fidelity visuals optimized for architectural visualizations and digital environments fully compatible with Blender Unreal Engine and Unity workflows.

Ideal for use on walls floors and decorative surfaces in any digital project requiring a vintage or rustic aesthetic this old ceramic tiles texture adds a realistic textured foundation that enhances authenticity. For best results it is recommended to carefully adjust the UV scale to match the tile dimensions within your scene preventing repetitive patterns that can break immersion. Additionally fine-tuning the roughness map allows you to simulate different levels of wear and exposure from softly restored tiles with a slight gloss to heavily weathered matte finishes. Whether designing charming historic facades textured urban environments or immersive game worlds this texture provides a meticulously designed weathered surface that enriches your creative projects with detailed natural ceramic tile character.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.