Dirty Mosaic Tile Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Dirty Mosaic Tile Texture Seamless

IDdirty-mosaic-tile-texture-seamless
Ceramic-tile
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The dirty mosaic tile texture seamless high resolution up to 8ktexture offers an exquisitely detailed representation of ceramic-tile surfaces expertly capturing the complex layered composition inherent to traditional ceramic materials. At its core this texture reflects a mineral-rich ceramic base substrate carefully combined with finely ground clays and natural binders that provide the essential structural integrity characteristic of quality ceramic-tile textures. Embedded aggregates and subtle grain orientation within the material create natural surface variations while controlled porosity and delicate signs of weathering lend an authentic worn appearance. The surface finish is subtly matte with slight roughness enhanced by faint discoloration from accumulated dirt and oxide layers imparting a believable aged character that complements the overall design without overwhelming it. Pigments and oxide-based colorants vary gently across the mosaic fragments enriching the natural mosaic effect and adding depth and realism to each tile segment.

This ai texture dirty mosaic tile texture seamless high resolution up to 8k excels in physically based rendering workflows by balancing fine detail with natural imperfection across its multiple PBR channels. The BaseColor or Albedo map reveals dusty nuanced pigment distributions typical of aged ceramic-tile textures while the Normal map expertly captures the subtle relief of grout lines small chips and surface irregularities. The Roughness channel exhibits subtle variation to realistically simulate light interaction between polished and worn areas ensuring convincing reflections and scattering. Consistent with ceramic materials the Metallic channel remains minimal or near zero reinforcing the non-metallic nature of the surface. Ambient Occlusion enhances depth perception around grout edges and tile intersections and the Height or Displacement map supports realistic parallax effects and fine surface elevation changes ideal for advanced 3D preview applications.

Designed for seamless integration into modern pipelines this tileable dirty mosaic tile texture seamless high resolution up to 8k is fully compatible with Blender Unity and Unreal Engine making it a versatile choice for architectural visualization environment art concept prototyping and look development. Its high resolution up to 8k ensures exceptional clarity and detail retention even on large UV islands or close-up views maintaining visual cohesion across expansive tiled surfaces. For optimal results it is recommended to maintain consistent texel density and carefully adjust UV scale to avoid pattern stretching while fine-tuning roughness values can enhance realism by matching the specific wear and lighting conditions of your scene. This seamless ceramic-tile texture offers a reliable high-quality solution for authentic visually compelling 3D materials in any project requiring detailed and natural mosaic tile appearances.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.