Dirty Mosaic Tile Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Dirty Mosaic Tile Texture Seamless

Texture Info

IDdirty-mosaic-tile-texture-seamless
CategoryCeramic-tile
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Dirty Mosaic Tile Texture Seamless high resolution up to 8ktexture captures the intricate composition of ceramic-tile materials with exceptional detail and realism. This tileable dirty mosaic tile texture seamless high resolution up to 8k reflects the layered construction typical of ceramic tiles, where a mineral-rich ceramic base substrate is combined with finely ground clays and natural binders to ensure structural integrity. Embedded aggregates and subtle grain orientation contribute to the natural surface variations, while controlled porosity and signs of weathering introduce a worn, authentic appearance. The surface finish is subtly matte with slight roughness and faint discoloration caused by accumulated dirt and oxide layers, lending a believable aged character without overpowering the overall design. Pigments and oxide-based colorants subtly vary across the texture, enhancing the natural mosaic effect and depth in each tile fragment.

In physically based rendering channels, this ai texture dirty mosaic tile texture seamless high resolution up to 8k excels by balancing crisp detail and natural imperfection. The BaseColor or Albedo map reveals the rich, dusty hues and nuanced pigment distribution typical of aged ceramic-tile textures, while the Normal map captures the fine relief of grout lines, tiny chips, and surface irregularities. The Roughness channel varies subtly to simulate the interplay between polished and worn areas, ensuring realistic light scattering and reflections. Metallic is minimal or near zero, consistent with ceramic non-metallic materials. Ambient Occlusion enhances depth perception around grout and tile edges, and the Height/Displacement map supports realistic parallax effects and subtle surface elevation for advanced 3D preview applications.

Designed specifically for modern pipelines, this tileable dirty mosaic tile texture seamless high resolution up to 8k is fully compatible with Blender, Unity, and Unreal Engine, enabling seamless integration into architectural visualization, environment art, concept prototyping, and look development workflows. Its high resolution up to 8k ensures clarity and cohesion even on large UV islands, making it an ideal choice for projects requiring detailed close-ups or expansive tiled surfaces. For optimal results, it is recommended to maintain consistent texel density across all assets and adjust the UV scale to prevent pattern stretching. Additionally, fine-tuning roughness values can further enhance realism by matching the specific wear level and lighting conditions of your scene. This seamless ceramic-tile texture offers a reliable, high-quality solution for authentic and visually compelling 3D materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.