Seamless PBR Bug Feature Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless PBR Bug Feature Texture

IDseamless-pbr-bug-feature-texture
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless PBR Bug Feature Texture is a meticulously crafted digital material designed to replicate the complex characteristics of natural stone surfaces making it ideal for architectural visualization realistic 3D modeling and game design projects. This texture is based on a mineral-rich substrate that closely resembles flagstone composed of fine aggregates and subtle fiber-like grain orientations that contribute to its rugged and irregular appearance. The binders and adhesives within the composition mimic natural cementing agents lending the surface a sturdy yet porous quality that reflects genuine stone flooring and ground materials. Organic imperfections and weathering effects simulate the impact of natural elements over time creating a nuanced surface finish that balances semi-rough matte areas with occasional polished facets. Earthy colorants such as iron oxide and natural mineral pigments infuse the texture with rich variegated tones while delicate oxide layering adds depth and authenticity to the stone’s visual appeal.

In terms of PBR channels this bug feature texture excels at delivering photorealistic detail and subtle surface variation. The BaseColor/Albedo map captures the natural dispersion of pigments and subtle staining typical of weathered stone tiles ensuring a lifelike coloration for walls floors or ground surfaces. The Normal map encodes fine irregularities and grain direction enhancing tactile realism and emphasizing the texture’s intricate surface details. The Roughness channel is carefully calibrated to reflect a balanced surface finish that transitions smoothly between polished and coarse weathered areas while the Metallic map remains minimal to emphasize the non-metallic earthy nature of the stone. Ambient Occlusion enhances depth and shadowing in crevices and between aggregates adding to the perception of natural unevenness. The Height/Displacement map highlights the subtle relief and topography of the flagstone surface making it perfect for use with parallax effects or detailed displacement in high-end rendering workflows.

With seamless tiling capabilities at up to 8K resolution this texture is fully optimized for use in leading platforms like Blender Unreal Engine and Unity. Its versatility makes it suitable for a wide range of applications from indoor flooring and wall cladding to outdoor ground surfaces and stone tile features. For best results it is recommended to adjust the UV scale carefully to preserve the natural irregular pattern of the stone without obvious repetition. Additionally fine-tuning the roughness parameter allows you to adapt the texture’s response to different lighting conditions highlighting the interplay between polished and weathered sections for enhanced realism. This seamless PBR texture offers a high level of fidelity and authenticity making it an excellent choice for professionals seeking to incorporate genuine stone and flagstone materials into their digital environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.