Synthetic Mosaic Tile Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Synthetic Mosaic Tile Texture Seamless

Texture Info

IDsynthetic-mosaic-tile-texture-seamless
CategoryCeramic-tile
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Synthetic Mosaic Tile Texture Seamless high resolution up to 8k offers an exceptional representation of ceramic-tile materials, expertly crafted to reflect the subtle complexity of synthetic mosaic surfaces. This texture captures the intricate composition of a polymer-based ceramic substrate, where finely ground mineral aggregates are bound together by durable synthetic adhesives. The tile pattern features an even grain orientation, resulting in a consistent microstructure that enhances both visual depth and physical believability. Porosity is minimal, simulating a dense, well-fired surface typical of high-quality ceramic-tile finishes. The surface finish is subtly polished, with slight variations that mimic natural wear and aging, while the colorants combine rich oxide pigments and synthetic dyes to achieve a balanced palette that remains vibrant yet natural under various lighting conditions.

In terms of physically based rendering (PBR) channels, this tile texture excels in delivering detailed and production-ready materials. The BaseColor/Albedo channel accurately reproduces the ceramic’s multi-hued pigment layers, offering a true-to-life color range without unwanted color bleed or desaturation. The Normal map captures micro-detail and surface irregularities, enhancing light interaction and realism, while the Roughness map balances gloss and matte areas, reflecting the natural variance found in synthetic mosaic tiles. The Metallic channel remains predominantly non-metallic, consistent with ceramic materials, ensuring correct light absorption and reflection. Ambient Occlusion adds subtle shadowing in grout lines and tile edges, emphasizing depth and spatial relationships. Height/Displacement maps provide fine relief that can be used for parallax effects or geometry displacement, enhancing tactile perception without overloading rendering performance.

Designed for seamless tiling, this texture maintains flawless pattern repetition, making it ideal for covering large surfaces in real-time applications, cinematic scenes, and level dressing. Its ultra-high resolution of up to 8k ensures exceptional clarity and detail retention, even at close inspection, making it perfectly suited for use in Blender, Unity, and Unreal Engine with minimal setup required. For optimal results, it is recommended to keep UV scale consistent to avoid distortion and to combine the texture with a subtle ambient occlusion pass and a light normal map overlay. Adjusting roughness values slightly can help simulate different surface finishes, from a freshly laid tile to a weathered, matte appearance, providing versatile material options for various design needs.

The AI-generated synthetic mosaic tile texture seamless high resolution up to 8k offers a tileable, seamless synthetic mosaic tile texture seamless high resolution up to 8k with ceramic-tile textures and a 3D preview, ensuring realistic PBR appearance and detailed surface composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.