Archviz Bathroom Ceramic Substance Designer Tiles Wall — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Bathroom Ceramic Substance Designer Tiles Wall — Seamless PBR Texture

IDarchviz-bathroom-ceramic-substance-designer-tiles-wall
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Bathroom Ceramic Substance Designer Tiles Wall texture is meticulously crafted to replicate the authentic composition and material qualities of premium ceramic tiles commonly used in contemporary bathroom interiors. The base substrate consists of a fine-grained ceramic mineral matrix reinforced with specialized binders and adhesives that ensure long-lasting durability and a smooth consistent surface finish. This texture accurately captures subtle variations in porosity and micro-roughness typical of fired ceramic tiles along with faint weathering effects that enhance realism while maintaining the seamless integrity of the pattern. Carefully integrated mineral-based pigments and oxide layers provide a rich yet uniform coloration perfectly suited for expansive wall applications where consistent tile appearance is essential.

Designed with physically based rendering (PBR) workflows in mind this seamless substance texture set includes all necessary maps to achieve realistic material representation across Archviz real-time and offline rendering engines such as Blender Unreal Engine and Unity. The BaseColor (Albedo) channel faithfully conveys the natural ceramic tile hues along with subtle surface nuances. The Normal map emphasizes delicate grain orientation and tile edge definition to enhance depth perception under varied lighting. The Roughness map captures the semi-matte slightly polished finish characteristic of bathroom ceramic surfaces balancing reflectivity and diffuse light scattering for a natural look. Metallic values are minimal reflecting the inherently non-metallic nature of ceramic while Ambient Occlusion accentuates crevices and grout lines to add depth and realism. Additionally the Height/Displacement map provides fine surface relief ideal for parallax effects or subtle bump detailing in advanced rendering workflows.

Optimized at ultra-high resolutions up to 8K this texture maintains crisp detail even on large-scale wall surfaces making it ideal for architectural visualization projects and game engines alike. For optimal results it is recommended to carefully adjust the UV scale to maintain tile proportions consistent with real bathroom installations. Additionally fine-tuning roughness values can help tailor the material’s interaction with light to specific scene conditions enhancing the natural interplay between light and ceramic surfaces. This seamless ceramic tiles wall material offers a versatile high-quality solution for realistic bathroom visualizations and immersive design workflows ensuring both authenticity and performance in digital environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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