Discover the shiny glazed ceramic tile texture seamless high resolution up to 8ktexture, meticulously crafted to capture the authentic composition and materiality of premium ceramic-tile surfaces. This texture showcases a smooth, polished glaze layer atop a dense mineral-based ceramic substrate, featuring fine-grained clay particles bound by high-temperature vitrification processes. The surface finish is characterized by its reflective sheen and subtle color variations resulting from carefully applied oxide pigments and glaze formulations. The tile’s underlying structure exhibits minimal porosity, providing durability and a uniform appearance, while the glaze’s controlled thickness ensures consistent light reflection and depth. This complex material composition is faithfully represented across the texture’s PBR channels, with the BaseColor/Albedo conveying the vibrant glossy hues, Normal maps revealing the gentle undulations and fine edge details of the tile surface, and Roughness maps defining the high-gloss, low-matte finish that enhances the tile’s reflective qualities. The Metallic channel remains neutral, reflecting the non-metallic ceramic nature, while Ambient Occlusion and Height/Displacement maps add realistic shadowing and subtle relief to enhance three-dimensionality.
Engineered for seamless tiling, this tileable shiny glazed ceramic tile texture seamless high resolution up to 8k integrates effortlessly into workflows across Blender, Unreal Engine, and Unity, supporting high-fidelity 3D previews and real-time rendering scenarios. The ultra-high 8k resolution ensures exceptional detail and clarity even on expansive surfaces, eliminating visible seams and repetitive artifacts that often detract from realism in auto-generated textures. Its carefully tuned parameters promote stable, artifact-free appearances, making it an excellent choice for architectural visualization, environment art, concept prototyping, and quick look-development phases where material accuracy and scalability are critical. To maximize visual impact, it is recommended to maintain consistent UV scale relative to other assets and adjust roughness values subtly to match lighting conditions, ensuring the glazed surface responds realistically to scene illumination and reflections.
This AI-generated seamless shiny glazed ceramic tile texture offers a seamless high resolution up to 8k, providing detailed ceramic-tile textures with a realistic PBR appearance ideal for precise material visualization.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
