Ceramic Star Cross Tiles free download

. Formats: PNG . Free for personal & commercial use.

Preview — Ceramic Star Cross Tiles

IDceramic-star-cross-tiles
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Ceramic Star Cross Tiles texture is expertly crafted from premium ceramic a material primarily composed of refined mineral clays blended with natural binders and carefully selected mineral pigments to ensure durability and aesthetic appeal. The base substrate features low porosity which contributes to excellent resistance against moisture and surface wear making it suitable for both interior and exterior wall applications. The surface finish is smooth and glazed showcasing intricate star and cross motifs that reflect a harmonious blend of classical and contemporary architectural styles. These motifs are enhanced by subtle variations in glossiness and minor surface imperfections lending a realistic handcrafted quality to the tiles. The rich coloration is achieved through layers of oxide pigments infused in the glaze producing consistent vibrant hues that add depth and visual interest to the design without compromising authenticity.

In physically based rendering (PBR) workflows this texture is optimized to simulate the true properties of ceramic tiles across multiple channels. The BaseColor (Albedo) map captures the natural ceramic tones and the detailed star and cross patterns with high fidelity. The Normal map reproduces the gentle undulations and slight relief of the tile surface providing a convincing sense of depth and tactility. Roughness values are carefully calibrated to balance the polished sheen of the glazed ceramic with areas of subtle matte wear conveying realistic surface aging. As ceramic is inherently non-metallic the Metallic channel remains unused while the Ambient Occlusion map enhances shadowing in crevices and along edges which deepens the contrast and highlights the intricate patterns. Height or Displacement maps replicate the physical relief of the tiles and grout lines adding dimensionality that enhances immersion in rendering engines such as Blender Unreal Engine and Unity.

Rendered at up to 8K resolution this texture maintains exceptional sharpness and clarity even on large surfaces or close-up views making it an excellent choice for high-quality architectural visualization interior design projects game environments and digital art. Its seamless construction allows for infinite tiling without visible edges preserving the continuity of the star and cross patterns on walls or floors. For optimal results it is recommended to carefully adjust the UV scale to preserve the proportions of the intricate motifs and to fine-tune the roughness map to suit specific lighting conditions which can emphasize either the glazed glossiness or the aged matte character of the tile surface. This versatile texture is a valuable asset for creating authentic refined ceramic tile environments that combine timeless design with cutting-edge realism.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.