Seamless 3d texture pbr 8k cottony cirrocumulus cloud ripples surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k cottony cirrocumulus cloud ripples surface

Texture Info

IDseamless-3d-texture-pbr-8k-cottony-cirrocumulus-cloud-ripples-surface
CategoryClouds
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture presents a highly detailed depiction of cottony cirrocumulus clouds, rendered in stunning 8K resolution to capture the intricate cloud ripples and delicate surface patterns characteristic of these high-altitude formations. The material composition simulates an organic, airy substrate resembling fine, fibrous water vapor clusters suspended in the sky. The texture’s base substrate mimics the soft, diffuse structure of cirrocumulus clouds, with subtle variations in density and porosity that create a naturally uneven surface. Its visual complexity arises from simulated microfibers and cloud condensates that act like fine aggregates, loosely bonded to form the textured cloud patches and ripples. The finish is matte with soft edges and low reflectivity, emphasizing the natural, fluffy appearance without metallic or polished elements. Pigmentation is minimal and neutral, relying on subtle white and pale gray tones with gentle shadow gradients to replicate natural lighting and cloud translucency.

In PBR channels, the BaseColor (Albedo) reflects soft, muted whites with gentle gray mottling to represent varying cloud thickness and light diffusion. The Normal map intricately encodes small-scale ripples and undulating contours typical of cirrocumulus clouds, enhancing the 3D illusion of depth and volume. Roughness values are uniformly high, providing a diffuse surface that scatters light softly, avoiding any glossy or specular highlights, while the Metallic channel remains at zero, consistent with the organic, non-metallic nature of clouds. Ambient Occlusion subtly intensifies shadowed crevices between cloud ripples for enhanced depth perception. The Height (Displacement) map captures the tiny elevation changes caused by the cloud ripples and patches, enabling realistic volumetric layering and parallax effects in 3D rendering engines.

Designed for seamless tiling, this 8K texture is optimized for use in Blender, Unreal Engine, and Unity, making it ideal for sky backgrounds, volumetric cloud layers, and atmospheric effects in photorealistic 3D scenes. Its neutral lighting and natural cloud outline effect ensure easy integration into diverse environments without color correction or extensive adjustment. For best results, adjust the UV scale to maintain balanced detail density—too large a scale can blur ripples, while too small can create repetitive patterns. Additionally, fine-tuning roughness can help match specific environmental lighting conditions, while careful use of the height channel can enhance parallax and depth perception in close-up cloud simulations, providing a soft, airy visual impression consistent with cirrocumulus cloud evolution and condensation patterns.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.