Smooth Cumulus Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Smooth Cumulus Seamless Texture

IDsmooth-cumulus-seamless-texture
Clouds
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Smooth Cumulus Seamless Texture a premium high-resolution AI-generated material designed to replicate the soft and billowy characteristics of cumulus cloud formations. This tileable smooth cumulus seamless texture captures a naturally diffused and visually balanced pattern ideal for covering large surfaces without any visible seams or repetition artifacts. Composed with an organic base substrate that mimics the airy and porous nature of clouds the texture’s appearance is enhanced through subtle variations in opacity and density simulating the volumetric fluffiness typical of cumulus clouds. The surface finish is matte with a gentle softness achieved through carefully calibrated roughness and minimal metallic influence giving a non-reflective natural look that integrates seamlessly into real-time scenes and cinematic renders alike.

In terms of physically based rendering (PBR) channels the BaseColor/Albedo map presents a smooth gradient of muted whites and pale grays replicating the natural light diffusion within cloud bodies. The Normal map adds delicate surface undulations that enhance depth perception and tactile realism without introducing harsh angles. Roughness is tuned to moderate levels ensuring a soft diffuse reflection that avoids glossy highlights while the Metallic channel remains near zero reflecting the non-metallic organic nature of clouds. Ambient Occlusion subtly reinforces the shadowing within folds and creases lending dimensionality without overpowering the airy feel. The Height/Displacement map provides gentle elevation changes to support parallax effects in engines like Unreal and Unity adding realistic volume to the texture when viewed at oblique angles.

Rendered at up to 8K resolution this seamless smooth cumulus seamless texture is optimized for demanding workflows delivering crisp details and smooth gradients even on expansive surfaces. It’s fully compatible and works out of the box with Blender Unity and Unreal Engine enabling fast iteration loops for artists and developers. For best results maintain consistent texel density across your UV maps and consider adjusting the roughness slightly to match specific lighting conditions or stylistic needs within your scene. Utilizing the height map for subtle parallax displacement can further enhance the tactile perception of cloud layers in close-up shots or interactive environments.

This asset’s careful design avoids the common pitfalls of auto-generated textures such as repetitive patterning or pixelation ensuring clarity and stability throughout your project. Whether applied in level dressing environmental studies or cinematic cloud effects the Smooth Cumulus Seamless Texture offers a versatile and visually pleasing solution for realistic clouds textures in 3D preview and real-time applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.