Aged Raw Concrete Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Aged Raw Concrete Texture Seamless

Texture Info

IDaged-raw-concrete-texture-seamless
CategoryConcrete
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The aged raw concrete texture seamless high resolution up to 8k captures the intricate material complexity of weathered concrete surfaces with exceptional fidelity. This texture represents the mineral-rich base of concrete, primarily composed of cement paste that binds fine aggregates such as sand and small gravel. Over prolonged exposure to environmental elements like moisture, temperature fluctuations, and pollution, the surface naturally develops subtle porosity, micro-cracks, and irregular weathering patterns. These characteristics are meticulously preserved, offering a raw, matte finish with natural roughness. The coloration derives mainly from iron oxide layers and mineral deposits, creating muted gray tones interspersed with warmer hues that contribute to the authentic aged appearance. Variations in surface pigmentation and texture are seamlessly integrated to maintain consistency across tiled surfaces, perfectly emulating real-world aged concrete substrates used in construction and architectural applications.

In physically based rendering workflows, this tileable aged raw concrete texture seamless high resolution up to 8k excels by providing clearly defined PBR channels tailored for photorealistic results. The BaseColor (Albedo) channel captures subtle stains, color shifts, and fine oxide layers that typify aged concrete, while the Normal map encodes delicate surface irregularities and grain orientation reflecting the distribution of aggregates, enhancing perceived depth without the need for complex geometry. The Roughness channel is calibrated to simulate the semi-porous, unpolished surface, delivering realistic light scattering and diffuse reflections. The Metallic channel remains near zero, accurately representing concrete’s non-metallic nature, ensuring correct material response in rendering engines. Ambient Occlusion maps accentuate crevices and micro-cracks to enhance shadow detail, while Height/Displacement maps reveal fine surface undulations and wear, enriching 3D scenes with subtle but impactful relief. These features collectively ensure clarity and realism even on expansive UV islands, making this texture ideal for high-detail architectural visualization and environment art.

Optimized for seamless integration into modern 3D pipelines, this AI-generated aged raw concrete texture seamless high resolution up to 8k is fully compatible with Blender, Unreal Engine, and Unity. Its ultra-high resolution—up to 8k—guarantees crisp detail retention for large surfaces and close-up views alike, supporting professional workflows that demand precision and realism. For optimal results, maintaining consistent texel density across your UV layout is recommended to avoid texture stretching or pixelation. Additionally, fine-tuning the roughness values in your shader can help customize the surface’s reflectivity to match specific lighting scenarios, enhancing visual authenticity during concept prototyping or final look development. This versatile concrete texture provides a reliable and realistic material foundation for a broad range of applications, from architectural visualization and environment art to game asset creation, ensuring seamless, high-quality results with minimal setup effort.

The seamless aged raw concrete texture offers a high resolution up to 8k with realistic concrete textures, featuring an AI-generated PBR appearance that enhances 3D preview accuracy.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.