Gravel Concrete — Concrete Coarse Urban Sidewalk Gravel — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Gravel Concrete — Concrete Coarse Urban Sidewalk Gravel — PBR seamless 3D texture

IDgravel-concrete-04-rough-weathered-old-urban-sidewalk-gravel
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This gravel concrete 04 texture represents a coarse weathered urban pavement surface blending natural mineral aggregates with a man-made cementitious binder to achieve a realistic exterior finish. The base substrate is a dense concrete matrix featuring granular gravel inclusions that create a gritty rough surface typical of aged sidewalks and pavements. The composition includes varied mineral aggregates embedded in a cement paste exhibiting subtle porosity and wear from environmental exposure. Coloration arises primarily from natural oxide pigments and mineral particles within the concrete imparting muted gray tones with occasional warm highlights from embedded gravel fragments. This combination results in a textured yet balanced visual complexity that conveys the authentic look of old man-made urban floor materials.

The physically based rendering (PBR) workflow is fully leveraged across multiple texture channels to faithfully reproduce this material’s physical properties in 3D applications. The Albedo map captures the base color distribution with nuanced variation between gravel and concrete areas while the Normal map encodes fine surface detail and granular roughness to enhance the tactile quality. Roughness and Ambient Occlusion maps define the weathered non-uniform reflectivity and shadowing effects that occur on a rough coarse pavement surface. The Height map provides subtle displacement data to simulate surface depth and granular texture improving realism in both real-time and offline renderers. This texture is optimized for seamless tiling supporting consistent shading without visible repetition or manual tweaking ensuring reliable results in Blender Unreal Engine and Unity pipelines.

Available in 4K resolution with an optional 8K upgrade this seamless 3D texture is ideal for applications demanding high detail and performance balance across digital content creation (DCC) tools and game engines. The metal/rough workflow calibration supports realistic light interaction on the rough non-metallic concrete surface maintaining fidelity across diverse rendering environments. For optimal use adjusting the UV scale to maintain natural gravel size proportions and fine-tuning roughness values can enhance the material’s weathered appearance providing a convincing urban sidewalk or pavement surface in exterior scenes. This texture is a versatile resource for artists seeking a physically accurate tileable gravel concrete material that integrates smoothly into modern 3D pipelines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.