Old Concrete Exterior — Concrete Exterior Cement Concrete Pavers Weathered — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Old Concrete Exterior — Concrete Exterior Cement Concrete Pavers Weathered — PBR seamless 3D texture

IDconcrete-pavers-02-weathered-rough-old-concrete-exterior-cement
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Old Concrete Exterior texture offers a highly detailed seamless 3D surface ideal for recreating weathered and rough concrete pavers outdoors. The base material is a coarse cementitious composite made from mineral aggregates and fine binders reflecting the typical composition of aged exterior concrete. Over time exposure to the elements creates a weatherbeaten dirty finish with subtle cracks pits and surface irregularities that are expertly captured in this physically based rendering (PBR) texture. The naturally muted gray tones enhanced by oxide layers and mineral pigmentation contribute to the authentic color variation seen in the albedo channel. The normal map conveys the fine grain orientation and micro-surface details while the roughness map emphasizes the non-uniform matte finish characteristic of outdoor flooring and paving surfaces exposed to wear and grime.

This texture set includes all necessary PBR maps—albedo normal roughness ambient occlusion (AO) and height/displacement—available at 4K resolution with an optional 8K upgrade for high-end visualization projects. The height map subtly models the cement’s porous texture and weatherbeaten surface depth enabling realistic parallax and displacement effects in real-time and offline renderers. The roughness channel balances the coarse non-reflective nature of old concrete while the AO map enhances shadowing around cracks and uneven paving patterns such as sidewalks driveways parking areas and outdoor walkways. This material is optimized for modern production pipelines and delivers consistent reliable results across popular 3D software like Blender Unreal Engine and Unity using the metal/roughness workflow for physically accurate shading and lighting.

For practical application adjusting the UV scale to match real-world paving dimensions will ensure the texture integrates seamlessly into exterior scenes without repetition artifacts. Additionally fine-tuning the roughness map can help simulate varying levels of dirt accumulation or moisture on the surface providing versatility for different environmental conditions. This concrete pavers 02 texture is an excellent choice for artists and developers seeking a high-quality tileable and free-to-use material that perfectly captures the essence of aged outdoor concrete flooring and pavements with minimal manual tweaking required.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.