Seamless Clean Concrete Tile by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Clean Concrete Tile by Share Textures – PBR 3D Texture (8K ready)

IDclean-concrete-tile-by-share-textures-pbr-seamless-8k
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless Clean Concrete Tile texture by Share Textures is a meticulously crafted PBR 3D material designed to authentically replicate the complex yet subtle characteristics of modern concrete surfaces. At its core this texture represents a mineral-based substrate primarily composed of finely ground cement acting as the binder combined with naturally sourced aggregates such as fine sand and small stone particles. These elements chemically bind through hydration products forming a dense but slightly porous matrix that balances structural durability with gentle weathering effects typical of clean exterior concrete tiles. The surface finish is smooth and refined resembling polished or expertly troweled concrete with minimal surface irregularities that preserve a sleek contemporary aesthetic. The neutral gray coloration arises from a natural blend of cement tones and oxide pigments providing a consistent base color enriched with subtle tonal variations that enhance realism while maintaining the material’s understated simplicity.

In physically based rendering workflows the material’s composition and surface qualities translate across the PBR texture channels to ensure realistic light interaction and shading. The BaseColor (Albedo) map captures the muted gray hues and slight mottling introduced by mineral aggregates creating a natural consistent color foundation. The Normal map encodes fine micro-geometry such as tiny pits gentle ridges and subtle undulations typical of cast concrete enhancing depth perception and the way light interacts with the tile. Roughness is finely tuned to reflect the semi-matte surface finish allowing light to scatter softly without excessive gloss thus preserving the authentic tactile quality of clean concrete. Ambient Occlusion adds realistic shading in crevices and edges reinforcing perceived depth and emphasizing subtle surface relief. The Height/Displacement map records minute elevation changes enabling enhanced parallax effects or true displacement in supported rendering engines. Consistent with concrete’s non-metallic nature the Metallic channel is omitted ensuring physically accurate shading behavior.

This texture pack is optimized for seamless integration into modern rendering engines and workflows including Blender Unreal Engine and Unity. With resolutions up to 8K it ensures crisp detail on large tiled surfaces allowing artists to maintain consistent texel density across diverse projects. In Blender the texture works smoothly with the Principled BSDF shader; in Unreal Engine connecting Base Color Roughness Normal and Ambient Occlusion maps achieves realistic material behavior; and Unity’s URP and HDRP pipelines support this texture through the Lit shader for consistent shading and performance. For optimal results it is recommended to carefully adjust UV scale to avoid visible repetition on expansive surfaces and to combine the Normal map with Height or Parallax maps to create convincing depth without increasing geometry complexity. When importing BaseColor textures should use sRGB color space while data maps such as Normal Roughness and Ambient Occlusion should be set to Non-Color to maintain accuracy and visual fidelity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.