Concrete Block Wall — Masonry Concrete Rough Concrete Rough Coarse — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Concrete Block Wall — Masonry Concrete Rough Concrete Rough Coarse — PBR seamless 3D texture

IDconcrete-block-wall-02-masonry-concrete-rough-coarse-exterior-blocks
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Concrete Block Wall 02 texture is a meticulously crafted seamless 3D texture designed to authentically represent masonry concrete surfaces with rough coarse characteristics typical of outdoor man-made stonework. This material simulates the mineral-based substrate of concrete blocks composed primarily of cementitious binders and granular aggregates such as crushed stone and sand which give the surface its distinctive porous and weathered appearance. The rough texture reflects the natural wear and slight erosion found on exterior concrete block walls and ancient walls exposed to the elements over time. Color variations are captured through subtle oxide layers and mineral pigments embedded in the albedo channel creating a realistic muted gray tone with hints of earthy warmth characteristic of traditional masonry blocks.

In the PBR workflow this concrete block wall texture includes comprehensive physically based maps that elevate realism across all rendering platforms. The Albedo map conveys the base color and pigment distribution faithfully reproducing the natural variations and stains typically seen on coarse masonry blocks. The Normal map captures the fine grain orientation and surface imperfections such as pits and ridges enhancing light interaction and depth perception without adding geometry. Roughness is carefully balanced to depict the uneven matte finish of worn concrete while the height map provides accurate displacement data to simulate subtle surface relief and porosity. Ambient Occlusion enhances shadowing in crevices and mortar joints emphasizing the three-dimensionality of the stonework. The texture is not metallic reflecting the mineral non-metallic nature of concrete and is optimized for use in both real-time engines and offline renderers with consistent shading calibration.

Provided in a high-resolution 4K format with an optional 8K upgrade this texture is fully tileable and optimized for modern pipelines ensuring seamless integration and efficient performance across digital content creation software such as Blender Unreal Engine and Unity. It supports the metal/rough workflow to deliver reliable and realistic results without the need for manual tweaking making it ideal for exterior architectural visualizations game environments and any project requiring detailed naturalistic masonry surfaces. For best results it is recommended to carefully adjust the UV scale to match the real-world block dimensions and fine-tune roughness parameters to reflect specific weathering conditions. Additionally leveraging the height map for parallax or displacement can add convincing depth and tactile realism to stonework facades and ancient walls enhancing immersion and visual authenticity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.